Forum Discussion
7 years ago
Lol. The best part about this thread is that you guys are trying to minmax on a game that is COMPLETELY nonhomogeneous. Almost every damage dealer either has some boost to stats that changes how they stack stats (self buffing crit damage, or offense up, or stacking offense of health converting to offense or whatever) in addition to risk/rewards for stacking stats (incurring a taunt for critting, taking an extra attack, clearing debuff on a critical, reducing cooldowns on a critical, inflicting specific debuff on a critical, etc.). That's not even taking into account that for at least 60% of all characters, crit dmg/offense are not your go to set.
The real, honest truth is that every character needs individual consideration, and has best in slot stats that interact with abilities, especially the newer characters.
If you guys want a real hard and fast rule, it's this: use crit damage on characters that yield high crits (wedge, CLS, FOE, Rey, etc). This will naturally spike their peak damage, and make for more interesting and exciting gameplay. Save your good crit dmg sets for them, and use offense on anyone else.
The real, honest truth is that every character needs individual consideration, and has best in slot stats that interact with abilities, especially the newer characters.
If you guys want a real hard and fast rule, it's this: use crit damage on characters that yield high crits (wedge, CLS, FOE, Rey, etc). This will naturally spike their peak damage, and make for more interesting and exciting gameplay. Save your good crit dmg sets for them, and use offense on anyone else.