Forum Discussion
7 years ago
"ImYourHuckleberry;c-1625602" wrote:Sorry i made a mistake in the representation. Let me correct it."Woodroward;c-1625589" wrote:
Detailed version:
(1-(((Offense before mods - offense from currently equipped gear) * (1 + (.15 + .085 + .085 + .085 + .045 + .045 + .045) + 990 + offense from currently equipped gear )) / ((Offense before mods - offense from currently equipped gear) * (1 + ( .085 + .085 + .085 + .045 + .045 + .045) + 990 + offense from currently equipped gear))) / (1 - ( 2.22 / 1.92 ) )= crit chance breakpoint
If the result is over 1, offense is always better. If it is less than 1, that represents the % of damage the offense set will provide compared to what the crit damage set is capable of, so at that % of crit chance, the crit damage set will have the same average damage. At higher levels it will produce more damage on average.
Since this is determining for max offense secondaries, that leaves not a lot of room for crit chance. 1.5% for each mod + 8 for the 2 set bonus is 17% crit chance added to the character's base. If that will reach or surpass that breakpoint, then crit damage is the best possible damage set.
@Woodroward I'm not following this... Can you format your formula like I did for crzydroid?
Edit-typo
I can make it somewhat easier but don't ask me to substitute variables for the words they represent. That only makes it more confusing in my opinion. Get so far along, and oh wait, which part does this variable represent again? No, I just say what needs to be put in there.
(1 - (((Panel offense - Offense from currently equipped gear) * 1.54 + 990 + offense from currently equipped gear) / ((Panel offense - Offense from currently equipped gear) * 1.39 + 990 + offense from currently equipped gear)))) / ( 1 - (2.22 / 1.92))
The 1.54 is the % increase for 3 primaries, 3 max secondaries, and the set. The 990 is the flat increase for 6 flat secondaries. the 1.39 is the % offense increase from mods not including the set.
EDIT: fixed formula