Forum Discussion
7 years ago
"Bulldog1205;c-1627207" wrote:"ImYourHuckleberry;c-1627202" wrote:"Bulldog1205;c-1626484" wrote:"r2steve2;c-1626479" wrote:"Eddiemundie;c-1626129" wrote:
This is the kind of thread we need.
Not that i really read it through though. Too much math for a non-math game
That even people who enjoy nerding out on math can’t agree how the dang game works you know something is wrong with the game. This thread right here is what’s wrong with mods.
The discussion is 10x more complicated than it needs to be. It’s not really that confusing. Using estimated numbers it ends up showing that unless you can get crit chance over 75% then offense mods are better. So just to with that and you will usually be fine.
That's actually not correct, but I really don't want to debate it. I just mention it for caution to readers.
It’s pretty pointless to call out myself and numerous other people as wrong without providing any sort of alternative answer or reason for being wrong. Running basic examples shows it should be around 75%. Running the complex math from earlier in the thread shows about 75%. What are you getting that is different?
Just for one, this advice is completely ignoring all abilities that are triggered by critical hits. I can name 5 characters using such mechanics from the top of my head, so Im pretty sure there are many more.
Also, what someone else just pointed out, it also matters who are you fighting against.
Furthermore, what kind of buffs/debuffa are expected.
Lastly, what other stats may be much more important, like speed or potency.
And Im not smart, so there must be like 5x as many factors than what I just collected in 1 minute.