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7 years ago
"Bulldog1205;c-1627207" wrote:"ImYourHuckleberry;c-1627202" wrote:"Bulldog1205;c-1626484" wrote:"r2steve2;c-1626479" wrote:"Eddiemundie;c-1626129" wrote:
This is the kind of thread we need.
Not that i really read it through though. Too much math for a non-math game
That even people who enjoy nerding out on math can’t agree how the dang game works you know something is wrong with the game. This thread right here is what’s wrong with mods.
The discussion is 10x more complicated than it needs to be. It’s not really that confusing. Using estimated numbers it ends up showing that unless you can get crit chance over 75% then offense mods are better. So just to with that and you will usually be fine.
That's actually not correct, but I really don't want to debate it. I just mention it for caution to readers.
It’s pretty pointless to call out myself and numerous other people as wrong without providing any sort of alternative answer or reason for being wrong. Running basic examples shows it should be around 75%. Running the complex math from earlier in the thread shows about 75%. What are you getting that is different?
This has been discussed. The fact you say 75% is the break-even suggests you read what was posted already and dismissed it without reason.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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