Forum Discussion
crzydroid
7 years agoHero (Retired)
"Acrofales;c-1628226" wrote:
I made a long(ish) math post a while back for the current situation. I will see if I can update it. There are some wrong assumptions and bad math in this thread that I'll try to fix along the way ;)
Here it is for right now: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/120328/advanced-modding-the-damage-sets-and-triangle#latest
E: the last few posts seem a lot better than the first few. Train's math looks accurate to me.
Interesting post. I think the main thing is it doesn't take into account that offense sets only multiply against base offense, as Woodroward pointed out. But otherwise it is pretty much what I did, except I did go ahead and solve for c rather than just look at the graph (although not saying you didn't also behind the scenes).
I also agree with Train's math, as it is identical to mine, but just doesn't take into account the above caveat of only multiplying base offense.
Train's formula is OB/(CDB-CD*OB + OB). Dividing top and bottom by OB, you have 1/(CDB/OB -CD +1). CDB/OB in Train's terms is 0.3/0.15 for the new sets, or 2. So 1/(3-CD).
Since CD for Train includes the 1.5 base, it can be broken down into 1.5+modifiers (such as triangle, leadership, and CD Up). So 1/(1.5-Modifiers).
My formula was 1/(1.5+2z+(2y/b)-x). My variables z and y represent mod and gear bonuses, so if you set them to 0 to match Train's example of the offense set reaching it's full potential, you have
1/(1.5-x), where I defined x as the CD modifiers.