Forum Discussion

mfitt999's avatar
7 years ago

Spending energy on missions.

How does everyone spend their energy on characters and gear? Do you whack them all up to maximum in one go or spread them out? Is there any difference? I usually do them 3, 3, and then 2. Does 8 in 1 go any better, or just completely random. Spent 160 energy on Bossk in 1 go and only got 1 shard, but can usually get 3 doing it in smaller lumps.
  • Each time you hit spin the donkey it’s the same chance of a drop. Doing them all at once or 1 at a time is exactly the same chance. Feeding the machine more money or not does not increase or decrease your chances either.
  • If you have a 33% drop rate (for example), the amount of attempts you do in total is the only factor that matters. Doing 24 attempts all at once vs 1,1,1,3,1,1,1,3,12. The drop rate doesnt change and your end result (of a large enough sample size) will equal the same.
  • "Oberon1066;d-185314" wrote:
    How does everyone spend their energy on characters and gear? Do you whack them all up to maximum in one go or spread them out? Is there any difference? I usually do them 3, 3, and then 2. Does 8 in 1 go any better, or just completely random. Spent 160 energy on Bossk in 1 go and only got 1 shard, but can usually get 3 doing it in smaller lumps.


    literally:
    It's completely random. That's also what CG states: equal chances on every pull (see USAFmedic129), results do not stack, no pity pull.

    statistically:
    Chances are exactly the same => independent probability of 33%* for a hard node shard pull. However size matters. And repetition. Means you will get those 33% shards if you repeat the pull infinitely, independently and under the same conditions.
    That means single pulls give you more repetitions meaning your result will sooner tend to align with the expected value. => Law of large numbers
    With multiple pulls** the expected value stays the same but you increase deviation/variance. So on a short term, you might be off quite a bit more from your expected value (both ways...).
    * I don't know the exact value, but somewhere around it
    ** I assume they implemented multiple pulls in a way, where the x pulls are merged to a single new pull (keeping probabilities of course) for performance reasons.

    technically:
    It is extremely difficult to implement true randomness programmatically. Even if the algorithms used are crafted perfectly (which I doubt, they are), there are limits set by the hardware environment wherein they are executed. So it comes down to how well the devs did in there challenge to make it as random as possible instead of truely random. And secondly if they use the exact same conditions for single and multiple pulls (I have a feeling they do not, but obviously that's nigh impossible to prove without loads of data).

    TL;DR
    It's random on the long run. There are nuances from programmatic frictions and especially with smaller sample sizes and the smaller the probability. Doing only single pulls will reduce the amount of temporary deviations (lucky/bad runs) but probably are not worth the pain in case of hard node farming. Your 3:3:2 seems a nice compromise.
  • Thanks for the replies. I'll save my fingers and just do them in 1 go now. I know how random it is, gone the other way just now when I got 3 rare gear after doing a full energy spend.