Forum Discussion

DVZR's avatar
6 years ago

Splitting Sith & Empire for GA

So, Mainly looking for best places to put Thrawn Dooku EP and Vader. I have a floating g11 Nest who can plug somewhere too if necessary.

I have a somewhat viable Traya and Dooku finally and g12 Maurader. And now I dont know how to split my folks up. Here is what I have so far but I'm not familiar with the best Traya team so not sure how to split them:

DR team with Thrawn or Maurader as 5th. Will probably use for O so Maurader should be ok. Don't have Malak obviously. Everyone is g12 unless noted.

5* G9 zzTraya Trium + Vader and zEP. Not sure who the +2 here should be.

zMaul low gear team with g8 Sass, g10 Sid, g11 zSavage, g9 Dooku. I just use this for offense cleanup mostly and sometimes dont use it at all. It always wins against equal or slightly better gear squads. Dooku is new here.

Also have a g10 Tarkin g11 TFP G10 and trash g8 Gar, IPD and RG. I only use this team if I need to IPD a troublesome keystone toon. Thrawn would be over 300 speed with Tarkin lead and make the team better, but maybe should just ignore this team and slot Thrawn somewhere else?

My IT team is only g10 so rarely gets used except for cleanup, so can pull g10 Shore or ST as additional tanks.
  • From what I can read, here’s how I would personally split them and why:

    DRevan, HK, Badstilla, SiT, SM - keep benefits of full Sith Empire team. Remove SiT and move over to Traya once you have Malak.

    Traya, Sion, Nihilus, Thrawn, Nest - your Traya is squishy at g9, hopefully a fast Sion and fast Thrawn will get up taunt and replenish protection. I’d save this team for offense probably considering the lower-geared Traya. Remove Thrawn once you get Malak and move SiT to Traya team, move Thrawn to zEP team.

    zEP, Vader, Tie, Tarkin, Shore - the best of what you have left, and still plenty effective on both offense and defense with all the right role-players. Remove Tie and Tarkin once Thrawn becomes available, find another suitable fifth (Wampa, Dooku, Sid etc). Tarkin then becomes another viable empire leader with TFP, RG and two others.

    Zaul, Zavage, SA, Dooku, Sid - as you said, an effective cleanup crew that can also punch above their weight class. Sid or Dooku can be replaced by a high-Tenacity tank if you can find other uses for them (I mentioned using them in zEP above, but I actually use Sid on a DoT team and Dooku on my Geo Alpha team, for example).