Forum Discussion

leep1975's avatar
6 years ago

Squad/team composition

I’ve been playing for a while, but have hit a wall with squad arena and dark/light side challenges

Obviously the Capetians make a difference etc, and gear tier etc but assuming players are all level 85, what makes a good squad? A blend of attacker, tank, healer and support? Do squads need to be different for Squad Arena than they do for raids or dark/light side battles etc and if so, why and how?

Thank you


  • The SWGoH Squad Builder spreadsheet is designed to be a centralized resource for players to find every team combination for all available game modes including: Events, Raids (by phase), Arena Meta (including counter teams), Territory Wars, Grand Arena and Prestigious Quests.

    Have guestions/suggestions? Discord server

    https://drive.google.com/open?id=188RBXySdpUciG4mRRc8WwX8TH_UbZxJA

    Thanks for looking and good luck!
  • Thanks Rath Tarr ~ I admit I’ve been very lazy with my mods and just lazily picked highest rated. Need to read up on this and address it! Thank you for your help though
  • Does auto assigning mods work? Or do I need to read up and do it properly
  • Mod set types and stats should reflect each individual toon's role and abilities and the way you use them.

    Tank? Health, protection & defense, even at the expense of speed in many cases

    Attacker? Offense/Crit Chance/Crit Damage mix depending on their abilities & your preferences / available mods

    Support/Healer? Health & protection plus potency if they need to land debuffs

    If the character has debuff abilities you rely on, give them a potency set &/or cross.