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7 years ago
"Dryff;c-1705059" wrote:"YaeVizsla;c-1705007" wrote:"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires.
This post nailed it. Doesn't keep Fracture longer.
But the +50% tenacity and counter chance are invaluable. A great way to counter Thrawn is to Stun/Daze him and just focus him down. This zeta prevents that (to some degree).
To address the OP, I would zeta Thrawn before Starck. Starck is kind of a luxury zeta as @Bill0207 said. In arena, Revan and Bastilla teams will resist the TM reduction anyway... :|
Great point about yhe bastilla teams
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