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9 years ago
"Galdin_Wan;822157" wrote:
If you have republic ships JC, Plo, Rex, Clone Sergent, Fives, Ahsoka, than Mace is best IMHO. You can literally run out the clock in pretty much every fight on defense. I don't think offense for ships has caught up with defense yet. You can change who is taunting, and restore protection and health pretty much every turn. Then you have the invincibility thrown in as well. Republic has the best synergy in the game, as far as ships go.
Tarkin I would say is last. Most of the dark side ships require a lot of farming for the ships, the characters or both.
At a certain point you are right... mid 70s... higher level and pilot star/gear you can setup nasty offense. I can now beat Mace teams with higher power pretty easily.
Ackbar... With GeoSolder, Spy, JC and Scimitar is a nasty offense AND target lock combo... You fill with ashoka, either of the Ties (they are both pretty nasty) and boba.
If you have vadar he is a shoo in (vader would work well with mace as well).
With this combo you stealth with Scimitar and select GeoSpy... he will target lock EVERYONE and put some damage down. Geo Soldier will give random assists which are boosted by ackbar.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,758 PostsLatest Activity: 10 years ago
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