Forum Discussion
- #1. Get rid of revive in his Unique, or scrap it all together. (I think a proper rework hinges on this)
#2. Balance Boba Fett once that silly revive is gone. (!)
#3. If he's not really a tank, get rid of that tag...or make him a tank. Something like 15-20% more HP and either Savage Opress's or Jedi Knight Guardian's Unique would be a bad start...but would be something.
#4. Or add 20 speed.
#5. Or make Death from Above 100% chance ability block, or remove the chance for DOT and frontload all the damage. - I think Boba should have a turn meter advantage.
Keep Leader ability the same.
Execute: Deal physical damage and give offence down for 1 turn, If he lands a critical hit then Boba gains offence up for 2 turns
Death from above: Deal special damage to all enemies with a 40% chance to inflict defense down for 2 turns. Critical hit enemies lose 20% turn meter.
Burn em all: Deal physical damage to all enemies with a 30% chance to stun and 70% chance to remove 50% turn meter.
Mandalorian Resolve: Anytime someone on his team (or tag) receives a critical hit Boba Fett gains 40% turn meter. Boba has a 35% chance to revive with 30% health when defeated. In addition, Boba gains 100% tm on revive and 100% more damage on next turn.
This is probably way overboard but whatever one can dream. - I literally cannot wait for this rework :( hopefully sometime soon
- Obviously we're Boba Fett shines is his leader ability. My Boba Fett is only 5 star and lower level right now so I can't speak to end game experience but on paper it seems like arguably one of the best leads in the game. I passed him up for Qui-Gon Jinn in the Cantina shipments and then moved on to Hoth Rebel Scout. I'm almost to six stars on fives now but this thread is making me want to switch back to boba
- So many good suggestions for capturing the 'feel' of Fett (+ a few dodgy ones that just make him hard as nails). Personally, I'm of a similar opinion that he should be an attacker, not a tank. Skills?
EE-3 - Cause physical damage with a % chance to expose the target.
Death From Above - Up the damage and cooldown but keep the ability block the same or change it to evade-down (more in keeping with his hunter role) or expose?
No Disintegrations - @TheRenegade loved your wrist snare idea but I'd have it cause stun for one turn and buff immunity for two turns.
Mandalorian Resolve - I don't think he really needs this at all if he's no longer a tank. I get that they initially wanted to capture Fett's unkillable nature but there's better aspects they could translate than that. Maybe have it cause massive damage to any exposed targets if he's defeated?
Scum & Villainy (leader skill) - Scoundrel allies have % chance to expose a target on a critical hit. - Yeah.... so.... it's very unclear why arguably the most bad-ass character in the movie (Boba Fett) sucks to the point of being useless & irrelevant in the game. This is made even more illogical when we have totally irrelevant characters like IG-88 or Jawa Engineer (was he even an actual character?) who are very powerful.
- A good start would be to rework the 6 raid gears and 1000+ purple requirement. The guy burns as must resources to gear up as 3 actually usable characters.
"DarthGozu;676572" wrote:
A good start would be to rework the 6 raid gears and 1000+ purple requirement. The guy burns as must resources to gear up as 3 actually usable characters.
This is why he should be an amazing character. They shouldn't rework his gear unless they are going to refund the people who put work into him and then change his gear.- I guess I just don't see how he's completely useless as many suggest. I'm not opposed to a small tweak, but I really have no major problem with Boba. I use him as part of my arena team which hits top 10. I'd be happy if they just gave his unique passive a 5% more chance to revive. And maybe give his basic a gun animation instead. I'm happy with his AOE.
- Hes too far gone...... they should just make a decent character named Jango
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