8 years ago
Tenacity
Can someone explain why the devs cant get tenacity to work correctly? If i have rex at 80% and you get a built in resistance of 15% then I should only get debuffed 5% of the time. or if the ot...
"Perdogie;923606" wrote:"leef;923589" wrote:"Perdogie;923567" wrote:
This seems really backwards IMO. It would make more sense if Tenacity - Potency = Chance to debuff. 80%T vs 65%P should only debuff 15% of the time
using dfferent numbers kinda ruins the logic behind that formula though
15% tenacity - 80% potency = -65% chance to debuff
I should have specified that the higher stat would get the priority, so in your example it would still equate to 80P-15T= 65% debuff
Better yet, each stat should simply get their own roll.
80% tenacity = resisted True/False
65% potency = applied True/False
Repeat rolls in event of tie
"chezhead;923731" wrote:"Ava_Kdizzle;923644" wrote:"Neo2551;923622" wrote:
That would be a clear nerf to dark side characters...
Yup. Leef is right on here. Arena and the game in general would not be nearly as fun/strategic if it was nearly impossible to land debuffs.
i think tenacity needs to work on a curve. if you go heavy tenacity it should resist much higher than it does now. if you only go with 20-45% it should work like it does now.
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