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6 years ago
"chionophile;c-1753178" wrote:"Woodroward;c-1753161" wrote:"chionophile;c-1753158" wrote:"Trystan_Spyder;c-1753111" wrote:"chionophile;c-1753107" wrote:
Nest isn't that hard to beat with that team. Just hit her with Han's special (Deadeye) approximately twice - first, and then after Nest takes a turn. She'll be dead. Don't hit her in between, it won't do anything and you'll probably delay her taking a turn.
This is true, assuming you have other targets to hit. Unfortunately, once you get to this point, it's pretty much a guaranteed timeout.
True. If you get to the point pictured above, you're screwed. Nest requires some minimal planning ahead.
Disagree that you're done if you get to that point. Just have a fair chance of timing out.
Careful management still leaves you a chance to win (assuming you have a couple minutes left when you reach this point).
CLS and Han go too often and remove too much TM to allow Nest to move at that stage. I'm not about to re-mod to lower potency and hope Nest resists - that's not a strategy. Easier to just kill her quickly and early.
Actually modding for low potency is, in truth, a bonafide strategy for CLS squads. (resisted effects = tm for rebels with CLS zeta).
Now you still have to worry about gaining more tm than your opponent, but with low potency at least you aren't likely to achieve a tm lock.
Even without remodding, it should be achievable if you use the strategy I talked about earlier (never use CLS special attack, OB mind tricks, Always use Han's basic when Nest is below 50% tm and his specials when she's above 50% tm.)
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