Forum Discussion
"DaPowerfulJedi;c-1753143" wrote:
How many more of these threads are we going to see?
Dont make me.
I can beat her on my worst day, and i run palp with nihlus.
Go check out my nerf post."Ryanwhales;c-1753255" wrote:
... with nihlus.
Of course you can."Nikoms565;c-1753273" wrote:
Regardless (and I have a g12+ Nest) - I still think her kit is very poorly designed and a symptom of lazy programming. To be able to stand there and take repeated hits from some of the hardest hitting characters in the game is just completely ridiculous. And yes, I beat her and know how. That's not the point - she should still be changed.
Why? She was already figured out before Revan came on the scene - and once he's a little more available she's not going to be fooling anyone.
That's like complaining that Bastila needs to be nerfed because here zeta lead stops debuff dependent teams (hello resistance, EP lead) from getting going.
If beating Nest requires letting Nest reset her protection (it does), then using a TMR team against her is folly. And that fault is laid squarely at the feet of the attacker. Not Nest's kit."Nikoms565;c-1753273" wrote:
"ChristophIV;c-1753084" wrote:
Correction: terrible squad selection and strategy vs Nest.
Regardless (and I have a g12+ Nest) - I still think her kit is very poorly designed and a symptom of lazy programming. To be able to stand there and take repeated hits from some of the hardest hitting characters in the game is just completely ridiculous. And yes, I beat her and know how. That's not the point - she should still be changed.
It’s not ridiculous. They made a character and there’s an easy way to beat her. It’s another example of people trying to shove a square peg through a round hole.
Sorry your team can’t beat every team.- VaderizerSeasoned NewcomerAnother "Nerf Nest" thread complete with a screenshot of Nest holding off virtually the exact team she was built to counter. Cool.
"Javick_Starage;d-193107" wrote:
characters that stack protection on hit are ridiculous."GreenGoblin96;c-1753101" wrote:
git gud.
Thread closed."Nikoms565;c-1755011" wrote:
"Jarvind;c-1753447" wrote:
Another "Nerf Nest" thread complete with a screenshot of Nest holding off virtually the exact team she was built to counter. Cool.
To be fair, she is a hard counter to any team that has TM reduction, stun or doesn't have numerous non-attack basics or specials for each member of the team. She's not a counter to 1 team - she's a hard counter to several and dozens of individual characters. Can she be beat? Of course. Just because she can be beat, doesn't make it a good kit.
So, what makes the kit bad? Or indicative of lazy programming? And what would make it better?"jhbuchholz;c-1755025" wrote:
So, what makes the kit bad?
That she is a hard counter to so many teams/characters - especially the iconic ones and those used the most. It's also a bad kit because it is handled particularly poorly by the AI (yes, the AI stinks in general - except Revan. Amazingly, the AI plays his kit brilliantly.) Also that she is so "plug and play" friendly. She can help almost any team, be it Traya, Rebels, NS, Scoundrel, etc. All one has to do is look at TW (before they messed with it) - you could find maxed Nest in several defensive and offensive teams. At a time when CG had stated that they were trying to move away from "plug and play" toons to more team-synergy based teams, she is the complete opposite of that. For those that still doubt, just play the final tier of the Galactic Bounties event. And yes, I have beaten it - with all g12+ BH. Again, beatable doesn't mean "good""jhbuchholz;c-1755025" wrote:
Some of that has to do with what's outlined above (extremely poor vs. AI, the fact that she can be used anywhere, despite CG's move away from that type of character) - but the way her kit does end up becoming completely unbeatable for several teams (or types of teams) screams that they also didn't play test her kit well enough - as I honestly don't think she was ever intended to be able to make so many characters/teams so worthless (It's the usual CG Hanlon's razor). It also is nonsenscial that if a stunned character can't dodge (thank God they finally fixed that), that a stunned character can resist all forms of damage. Honestly, I think she was rushed out and they simply didn't playtest her kit very well.
Or indicative of lazy programming?
Finally, fixing it would be simple. Just allow a very small percentage of the damage to trickle through her protection up. That allows to keep her offensive kit, her tanky-ess and most of her design, while still making her subject to the laws of the universe that everyone/everything else follows (i.e. that something doesn't become stronger by being hit over and over again...except the afore mentioned Hulk).
It's CG's game - they can design/change it however they want. But that doesn't mean the players enjoy it - or even that it makes sense or is consistent with any/all of the other aspects of the game's design.- Nest is very far down my list of hard to beat characters....considering boba can one shot her her shes actually not even on the list
"Kokie;c-1755117" wrote:
Nest is very far down my list of hard to beat characters....considering boba can one shot her her shes actually not even on the list
Technically, given enough buffs/debuffs to dispel, Boba can one-shot anyone. This isn't a great argument.
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