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- Da_BauersNew Spectator@CarSickShoe
Yes exactly.
And Gar ONLY assists on counters. He does not assist on other assists (like "Steady"). The ally has to be attacking on an enemy turn for Gar to join. "Vendi1983;c-1580204" wrote:
@CarSickShoe
Yes exactly.
And Gar ONLY assists on counters. He does not assist on other assists (like "Steady"). The ally has to be attacking on an enemy turn for Gar to join.
Thanks. Got that wrong. Will fix.- If you're going with a Gar Saxon lead, which I think would be fun and awesome, I think you almost HAVE to include Imperial Supercommando. It's a shame he doesn't synergize with troopers/Veers (and that troopers/Veers only vaguely synergize with Gar Saxon). But he assists every time Gar assists (I believe) and that's hard to pass on.
- That was the source of all my confusion - I knew Gar wouldn't assist any of the assists generated by Range trooper, and was struggling to see how RangeTrooper would be any better for Gar than, say, CLS rebels with Han and Leia (a fun team its own right).
- I'm looking forward to seeing this guy in action!
He seems to fit in with Gar/ISC somehow (at first glance); it will be fun figuring out how to utilize him best.
I love me my Troops (Beru, have you been drinking?), and this looks like a great addition. Now we can have two effective Imperial Troopers squads. Can't wait to mix & match to find the best combo. - I wish the would give ISC and Gar the trooper tag. They are kind of misfits now.
- grandhI262New SpectatorZar, ISC, Death, Range, Shore
- I wouldn't use veers with stormtrooper if you are counting on that expose. Veers adds 15% crit to all troopers and stormtrooper needs to not crit in order to get the expose. If I was building a p2 heroic team, I would use gar, magma, storm, death and range troopers. Magma there so that storm trooper gets extra tenacity so he can resist dazed from adds.
This leaves, a solid second imp.trooper team with veerz, starck, shore, snow and thrawn. - Not sure it's a good composition though.
I think RT gives protection recovery and retribution only to Imperial troopers.
But on the other hand, if Storm is the only taunter, you can make him recover a lot of protection w/ RT + zVeers and if you put him with a law crit chance I will land a lot of expose, who can be another source of damage. I guess a 1/1.5M damage at maximum, not bad and that would give troopers a possibility if paired with GS.
I think the zeta is a must have and you would have to call storm to assist as much as you can (w/ Veers and RT Steady) so he lands exposes.
The team would be zGS (L), Storm, Veers, Magma and Storm.
If you put Stark instead of Magma you'll gain critical chance and damage, which seems good but won't help with the expose, on the contrary. Since DT is required for P3, you can exclude him. And since Shore won't expose when counterattacking, you must not put him in the squad. - Arena they'd get slaughtered but they could work in sith raid and maybe tw offense
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