Forum Discussion
8 years ago
"Woodroward;c-1227100" wrote:
It's funny that you are saying Rex leads are a good counter to CLS, because I was reading in another thread how CLS leads are going to chase Rex out of the arena what with the TM gain when debuffs get resisted and all.
I haven't seen that at all. On offense Rex can control when to use tenacity up, for one, and he doesn't last long, for the other. My goal is being able to beat any team on offense, not to be immune to CLS on defense; not sure if that would be possible.
But Rex's leader grants 7.5% TM per crit (15% to himself) when receiving a Crit and a zeta'ed CLS lead grants 5% TM to Rebel allies only when a detrimental effect is resisted. (Luke's special doesn't usually count, since he cleanses tenacity up before applying debuffs) So if you got Thrawn or GK on the team, they don't get TM from CLS's lead.
The most that a CLS team will get is 10% in an attack (2 effects resisted), (possibly 5 - 10% more if Luke's unique is zeta'ed and it is him attacking). This TM gain also requires a move to be made on Luke's side. Rex's leadership works when getting attacked, which is an entirely different story. And then we have Rebels like Fulcrum, Leia, and Han with multiple attacks, meaning multiple crits, so it is very likely Rex's team can get enough TM, especially from someone like Fulcrum or Leia, to have the whole team take a turn for every turn or two of Luke's team.
So CLS's zetas does help make his team faster than it would be, but when they're dealing out crits, the situation is still the same, with giving Rex's team more turns. The challenge is having a team that can survive receiving those Crits long enough to take out the enemy.
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