7 years ago
Theorycrafted Zader team for use in arena
So Zader has fallen out of favor in arena due to many things... mostly rebel related, but there have been new additions to the game since he was deemed not viable for arena.
The additions that I am speaking of are mainly Thrawn, G12, and Wampa.
The addition of g12 has fundamentally altered the makeup of a lot of characters by the changes in their stats.
For instance, K2S0 received a massive protection upgrade when going to g12, while B2 receives only a very minor amount of h+p when going to g12. This shakeup has changed who is arena viable and who isn't compared to pre-g12.
This is important because I believe g12 has made a very complimentary character to Zader arena viable that wasn't before: Tusken Shaman. At max gear he has 31k health and 28k protection before mods.
So the comp I have in mind is basically: Zader lead with Shoretrooper, Thrawn, Tusken Shaman, and Wampa.
The idea is basically that you have Shore to be constantly taunting, Thrawn to deal with whatever need be dealt with, Shaman can heal everyone for 70% health once dots are out and gains 25% tm whenever someone dies, applies 1 or 2 DoTs on basic... which never leave due to Zader lead, which powers up Wampa, who gets stacking crit chance, counter, offense, and tenacity for each DoT on each enemy... and also puts a DoT out on his basic attack.
They should basically have a huge amount of control and damage mitigation between shaman, thrawn, and shore, plus will deal more and more damage from dots while wampa gets stronger and stronger.
So, what is the opinion of the crowd here? What are the flaws in this comp? Does it have enough mitigation without sacrificing enough damage to make the Zader lead feasible again?
The additions that I am speaking of are mainly Thrawn, G12, and Wampa.
The addition of g12 has fundamentally altered the makeup of a lot of characters by the changes in their stats.
For instance, K2S0 received a massive protection upgrade when going to g12, while B2 receives only a very minor amount of h+p when going to g12. This shakeup has changed who is arena viable and who isn't compared to pre-g12.
This is important because I believe g12 has made a very complimentary character to Zader arena viable that wasn't before: Tusken Shaman. At max gear he has 31k health and 28k protection before mods.
So the comp I have in mind is basically: Zader lead with Shoretrooper, Thrawn, Tusken Shaman, and Wampa.
The idea is basically that you have Shore to be constantly taunting, Thrawn to deal with whatever need be dealt with, Shaman can heal everyone for 70% health once dots are out and gains 25% tm whenever someone dies, applies 1 or 2 DoTs on basic... which never leave due to Zader lead, which powers up Wampa, who gets stacking crit chance, counter, offense, and tenacity for each DoT on each enemy... and also puts a DoT out on his basic attack.
They should basically have a huge amount of control and damage mitigation between shaman, thrawn, and shore, plus will deal more and more damage from dots while wampa gets stronger and stronger.
So, what is the opinion of the crowd here? What are the flaws in this comp? Does it have enough mitigation without sacrificing enough damage to make the Zader lead feasible again?