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almightywood's avatar
7 years ago

Theorycrafted Zader team for use in arena

So Zader has fallen out of favor in arena due to many things... mostly rebel related, but there have been new additions to the game since he was deemed not viable for arena.

The additions that I am speaking of are mainly Thrawn, G12, and Wampa.

The addition of g12 has fundamentally altered the makeup of a lot of characters by the changes in their stats.

For instance, K2S0 received a massive protection upgrade when going to g12, while B2 receives only a very minor amount of h+p when going to g12. This shakeup has changed who is arena viable and who isn't compared to pre-g12.

This is important because I believe g12 has made a very complimentary character to Zader arena viable that wasn't before: Tusken Shaman. At max gear he has 31k health and 28k protection before mods.

So the comp I have in mind is basically: Zader lead with Shoretrooper, Thrawn, Tusken Shaman, and Wampa.

The idea is basically that you have Shore to be constantly taunting, Thrawn to deal with whatever need be dealt with, Shaman can heal everyone for 70% health once dots are out and gains 25% tm whenever someone dies, applies 1 or 2 DoTs on basic... which never leave due to Zader lead, which powers up Wampa, who gets stacking crit chance, counter, offense, and tenacity for each DoT on each enemy... and also puts a DoT out on his basic attack.

They should basically have a huge amount of control and damage mitigation between shaman, thrawn, and shore, plus will deal more and more damage from dots while wampa gets stronger and stronger.


So, what is the opinion of the crowd here? What are the flaws in this comp? Does it have enough mitigation without sacrificing enough damage to make the Zader lead feasible again?

  • "Dryff;c-1415128" wrote:
    @Woodroward GK cleanses the AoE Daze on his first turn. You DEFINITELY wouldn't want to launch the Wampa's AoE before that cleanse or you're in even worse shape than the scenario I described...you won't stick Daze on CLS longer than a single turn with ANY squad.

    Both of our examples would be assuming your Thrawn is faster than theirs too. In fact, your Thrawn would have to be faster than an enemy CLS as well, since he will feed 10% turn meter to the rest of the enemy team.

    Not trying to burst your bubble, just trying to work out how this team could possibly work against the meta.


    Oh, I get it. I already explained how it could. I pointed out the flaws in your response to me. I didn't make assumptions based on a desire to be right. Of course the Thrawn would have to be faster than theirs to go first. Faster than CLS? Maybe, depends on which Zetas he has and whether debuffs land.

    Wampa's AoE Daze would have to be launched on CD for any CLS lead team. Not doing so would mean having to wait a whole extra round to drop Force Crush, or dooming Vader to death once you did. GK's cleanse is irrelevant once you get that off.

    I appreciate your interest and the fact that you responded. I don't appreciate that you think I didn't consider these things. I asked for feedback looking for things I hadn't considered and, unfortunately for you, your concerns were already taken into account. So there's no bubble to be burst with what you have said here, thank you.

  • "SpeedRacer;c-1415522" wrote:
    I unlocked Wampa and he is really fun to play. Tried several comps, even Vader lead, but i think against this current rebel counter meta is hard. The problem is, even if u have 2 tanks, enemy Luke and Thrawn will buff imunity and fracture both, so when Vader trigger force crush he's about to get killed or stunned. With some luck Wampa daze helps there, but seems not enough.

    There's many videos trying that combo Vader/Wampa, it's a lot about good rng to work out. Plus too many cleaners around. I runned sith assassin alongside, no success there too. I think Vader needs a huge buff to be arena viable again.

    Unfortunately i don't see any hope here, when devs keeping releasing op LS toons and mediocre DS ones.


    Aye, that's why I was thinking heals over tanks. The 2 types more or less fill the same role. Cleansing isn't much of an issue once you drop force crush.
  • "Tuftedpaper85;c-1415173" wrote:
    Zader teams have the potential to be really scary, especially since no one runs tenacity up anymore but unfortunately they're too slow to probably do well. Zader, wampa, and thrawn could be a decent trio, but I think shaman and shore are too slow and don't provide enough overall utility to be the answer in the other spots.

    You'll have to find a way to fit another dot dealer and tank in there, while also having a tm manipulator or stunner/controller in there to make this work


    That's also why Shaman actually. He drops 2 DoTs on his basic attack, as well as healing people (which increases based on the number of DoTs).

    Only reason people weren't running him with Zader before was because he was too squishy for arena.
  • Now we're post-updates, any new thoughts on this? With EP's new lead shining really well, and Thrawn's leadership still being viable, is there a place for Zader(with or without wampa)?
    I wonder if any more surprises are in store for us for February: Maybe Vader's lead will get some boost, or some more Sith toons will be announced? Obviously, the raid will bring something, but other than that...
    We'll see. I like Vader's kit now, post-upgrades; I want to see if he'll lead in arena viably.

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