Forum Discussion
7 years ago
Yes
TIE Reaper sucks to get and improve:
- 2 pilots needed
- hard obtaining of the pilots (hard battle and 16-e cantina battle)
- hard obtaining of the ship shards (hard battle, but the same as for the pilot)
- difficult gearing of pilots (Shoretrooper needs 550 Mk3 Carbanti to get to g12)
However, it is so worth it:
- ultimate manipulation of the enemy capital ship turn meter (you can prevent them from taking turn, therefore never calling reinforcements)
- buff dispel + protection up abilities (very handy in battle)
- totally viable at 5* with geared up pilots
- pilots are one of the best dark side characters (so useful outside of pilot roles)
- dark side TB coming out (they are both Empire and Imperial Troopers)
- not everyone has it (so having it can bring huge competitive advantage over those who dont have it)
TIE Reaper sucks to get and improve:
- 2 pilots needed
- hard obtaining of the pilots (hard battle and 16-e cantina battle)
- hard obtaining of the ship shards (hard battle, but the same as for the pilot)
- difficult gearing of pilots (Shoretrooper needs 550 Mk3 Carbanti to get to g12)
However, it is so worth it:
- ultimate manipulation of the enemy capital ship turn meter (you can prevent them from taking turn, therefore never calling reinforcements)
- buff dispel + protection up abilities (very handy in battle)
- totally viable at 5* with geared up pilots
- pilots are one of the best dark side characters (so useful outside of pilot roles)
- dark side TB coming out (they are both Empire and Imperial Troopers)
- not everyone has it (so having it can bring huge competitive advantage over those who dont have it)
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