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7 years ago
I’d recommend focusing on speed. Any mods that have a speed secondary should be upgraded, ones that don’t shouldn’t (with a few exceptions). If you’re not sure what a toon needs, just give them the mods that will boost their speed the most. For primary stats, as a general rule you want speed arrows, critical damage triangles and protection circles (though I wouldn’t sacrifice a lot of speed to go protection over health circle). Crosses depend on whether or not you need potency. If you do, potency cross is the best way to get it. If not, either protection or tenacity (depending on what you need), and occasionally offense. When in doubt, protection primaries on cross/circle.
As for sets, generally I go with speed speed set plus whatever my next best 2 mods are (tend to be health, since I farmed a lot of those back when farming speed was harder). If you’re looking for a big damage dealer, maybe critical damage sets (for toons like solo, Ventress, etc). Potency sets for toons that rely heavily on debuffs (zFinn, EP). Again though, when in doubt, speed sets.
As for sets, generally I go with speed speed set plus whatever my next best 2 mods are (tend to be health, since I farmed a lot of those back when farming speed was harder). If you’re looking for a big damage dealer, maybe critical damage sets (for toons like solo, Ventress, etc). Potency sets for toons that rely heavily on debuffs (zFinn, EP). Again though, when in doubt, speed sets.
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