I'm prepping to G13 a couple of more characters, and I'd like to know what characters people have had a lot of fun with, outside of the obvious (DR, JKR, Padme teams, etc.).
I've noticed that a G13 KRU is a complete stone wall in GAC, same with G13 Bossk. Both can stop an opponent in their tracks and have ships.
Anyone have experience with G13 Enfys?
Has anyone bothered to G13 any of the Solo characters? I have a full G12 Qi'ra team, so I'd be interested to hear if G13 L3, Vandor, or Young Solo would make this cut.
"Vendi1983;c-2046253" wrote: Also, tenacity down negates any modding for tenacity on a 1v5 R7 Dooku vs CLS team. So the stuns will stick. (85% of the time)
Every Guard assist from Chewie will reapply it so he can do his fancy lightsaber twirl and cleanse himself all he wants.
Note - at this point I'm just playing devil's advocate. Not trying to antagonize.
Right, but that tenacity down debuff has to first pass a tenacity check to land. And did you miss the part about me saying he one hits toons on counter? He hardly ever gets to do his double tap in these situations. He crits for 40k+ on his basic when he counters. Twice. Hits that ignore protection. Only daze will really stop this, and there's no daze on that team.
I'm tired of repeating myself so I think I'll retire from this discussion.
Tenacity down is irresistible.
He must of known before hand ,as he retired just before he died lol
Kinda sucks that Ten Down gets applied with every shot from Chewie, and then as soon as 3P0 uses his special he applies 2 stacks of Confuse, which prevents counters or TM gain, with just one stack preventing buff gain. Also pretty unfortunate that Stealth, courtesy of R2, prevents counterattacks, the only thing Dooku really has going for him in this scenario.
"Vendi1983;c-2046253" wrote: Also, tenacity down negates any modding for tenacity on a 1v5 R7 Dooku vs CLS team. So the stuns will stick. (85% of the time)
Every Guard assist from Chewie will reapply it so he can do his fancy lightsaber twirl and cleanse himself all he wants.
Note - at this point I'm just playing devil's advocate. Not trying to antagonize.
Right, but that tenacity down debuff has to first pass a tenacity check to land. And did you miss the part about me saying he one hits toons on counter? He hardly ever gets to do his double tap in these situations. He crits for 40k+ on his basic when he counters. Twice. Hits that ignore protection. Only daze will really stop this, and there's no daze on that team.
I'm tired of repeating myself so I think I'll retire from this discussion.
Tenacity down is irresistible.
Says who? Tenacity down is only irresistible, as far as I know, if the ability that applies it states that it's irresistible. No such statement in Chewie's kit.
In any case I know from first-hand experience that Dooku can do what I say he can. I suppose I'll get back to this thread with video-proof next GA, or maybe tomorrow if this TW presents a fitting candidate.
You can check other toons who apply Ten Down without stating it in their kits but this should be sufficient proof that yes, Ten Down is irresistible. It's why in any video of a CLS team in PvP against JKR or Bastila-led Jedi, every time Chewie assists and his attack hits, he applies Ten Down, even if the target has Ten Up.
In any case, if they have to use a CLS team to take down Dooku, I would consider that a win. The way to look at it would be...what complete teams can a G13 Dooku beat by himself? I would think he can solo a full OR team, Ewoks (Logray's daze is the only concern), Clones?, BH, Imperial Troopers, NS, Empire, Phoenix, Qi'ra/Smugglers...
"MightyWizard;c-2046054" wrote: A guy in my guild took Nest to g13 twice. Apparently she's quite worth it.
Also on Dooku and his solo abilities, it is in fact noteworthy. Sure, Yoda has more offense. What yoda does not have, is 100% counter chance, 85% potency, ability block and stun on basic, second highest base speed, and a lot more survivability. Dooku's kit is uniquely fitted for soloing other teams. Yoda will get smashed by almost any team 1v5, g10 or g12, simply because that's a whole team going for every time you go. No punishing counter attacks, regaining protection, and ignoring protection. All you need to add to the mix really is tenacity and Dooku can solo most g12 teams. CLS, NS, whatever, pretty much anything but the meta or otherwise tricky teams. Maul can also solo some teams at r7, but not as effectively as Dooku. Again, Maul's kit is somewhat fitted for 1v5 play.
He's especially great in the Geo TB. He can solo anything in the first 2 phases and can do solo 3/4 in the later phases, and mine is only R4. It's true he doesn't hit like a truck but he attacks SO often it really adds up.
"Vendi1983;c-2046253" wrote: Also, tenacity down negates any modding for tenacity on a 1v5 R7 Dooku vs CLS team. So the stuns will stick. (85% of the time)
Every Guard assist from Chewie will reapply it so he can do his fancy lightsaber twirl and cleanse himself all he wants.
Note - at this point I'm just playing devil's advocate. Not trying to antagonize.
Right, but that tenacity down debuff has to first pass a tenacity check to land. And did you miss the part about me saying he one hits toons on counter? He hardly ever gets to do his double tap in these situations. He crits for 40k+ on his basic when he counters. Twice. Hits that ignore protection. Only daze will really stop this, and there's no daze on that team.
I'm tired of repeating myself so I think I'll retire from this discussion.
Tenacity down is irresistible.
Says who? Tenacity down is only irresistible, as far as I know, if the ability that applies it states that it's irresistible. No such statement in Chewie's kit.
In any case I know from first-hand experience that Dooku can do what I say he can. I suppose I'll get back to this thread with video-proof next GA, or maybe tomorrow if this TW presents a fitting candidate.
You got a few relic characters from what you said but didn't know tenacity down was irresistible , either you have paid and taken a shortcut to the top or are really bad at this game. Considering what I have seen and read ( gave savage crit damage even though his main DMG comes from a 99k nuke and his zeta basically thrives off high health pool ), it's probably the second .
A combined 120k health and protection is one of the tankiest dookus on SWGOH.gg . Let's say CLS ,Han and chewie hit for a low 30k on basic which is easy ,now let's do the maths ... han shoots first leaving dooku on 90k stunned . Now it's Hans turn again 2 hits and 1 assist from chew that's 30k-30k-30k the tankiest dooku would be left with 0 health and protection. Not even going to bother with confusion or anything if the tankiest r7 dooku in the whole game can't survive the opening 2 moves .notice how I didn't even put the expose from c3 or health DMG from chewie, basically took 30% off the total DMG and he still dies in 2 turns.
You can check other toons who apply Ten Down without stating it in their kits but this should be sufficient proof that yes, Ten Down is irresistible. It's why in any video of a CLS team in PvP against JKR or Bastila-led Jedi, every time Chewie assists and his attack hits, he applies Ten Down, even if the target has Ten Up.
Oh cheers I didn't know that, tried finding that info, but well I didn't.
Anyway, I have soloed several CLS squads with Dooku, a couple of them full g12. Obviously Dooku couldn't solo an optimal CLS squad even at g12, but then I do believe I said Dooku could solo most g12 CLS squads, if that Implied that Dooku could solo any g12 CLS squads then that came off wrong and I'm sorry for that. But seriously, a r7 Dooku has no problems surviving that burst dps at the start. Dooku being stunned isn't a huge problem since he's so fast that the stuns pass rather quickly, and as soon as dooku gets to go just once, it's all downhill for CLS from that point. As for 3p0, he fucks up that whole thing and I learned that the hard way. Often if I'm unsure if Dooku can solo a team on his own, I'll bring in another random toon for 2v5 and it almost always goes perfectly.
Soloing full g12 Bossk teams usually isn't a problem either, as long as you watch out for the thermal detonators. Again bringing in some other random Yahoo helps in the situations where I'm unsure.
Even with my r7 Maul I can get easy solo wins against full g12 squads, but have to pick the battles much more carefully, only works against select squads that plays to his leadership, he can't take on most t3-2 squads alone like Dooku can.
But now, I'll leave his thread(for real, until I get some video or at least screenshot proof. Maybe I'll make a thread on Dooku later. He is a seriously underestimated toon. His rework gave him the kit he needed, and g13 and relics did the rest. He's by far my most versatile and used toon. You all would be doing yourself a disservice by not gearing him to g13 at least. He really gets tanky, more so than almost any other attackers, he's no longer the squishy low dmg toon that made his awesome counters nearly useless. He's actually good now.
Actually fuck yes I'm doing a Dooku thread in a couple of days. :)
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,767 PostsLatest Activity: 14 hours ago