Forum Discussion

samurhaj's avatar
4 years ago

UNIT - Fixed an issue that caused Vulture Droid to assist at the wrong time.

This is said in last update. ive noticed a difference but dont know what exactly does it mean. Anybody ?
  • "TVF;c-2243957" wrote:
    "Ruprecht;c-2243932" wrote:
    Yeah they do less damage now.


    how so


    They are not assisting after the target is already dead so they are not gaining as many stacks of overcharge.
  • "TheJEFFtm;c-2243813" wrote:
    "Lor_San_Teka;c-2243811" wrote:
    Well, we've witnessed not all vulture droids assisting in matchups in TW when attacking an enemy with buzz droids.


    Bear in mind that summoned Vultures don’t automatically assist on buzz droids targets, it has always been a percentage chance.


    Source for this? Is there a documentation of what the buzz droid ability on summoned units is?

    Thanks in advance if you can show me where to find this.
  • Its 100% on the vulture droid unique ability for me. Its a 70% assist chance if that ability is level 1 instead of max level.
  • "Loadage;c-2244430" wrote:
    Its 100% on the vulture droid unique ability for me. Its a 70% assist chance if that ability is level 1 instead of max level.


    It's 100% on the actual Vulture droid ship at max level. The other vulture droids are created when the original vulture dies or by Malevolence when you use a special ability, those instances of the vulture only ever have a 70% assist chance.
  • "Amoliski;c-2244357" wrote:
    It might have always been a 70% chance, but my RNG must have just had the biggest swing in luck ever, because I went from never noticing that it's a 70% chance to having multiple turns in a match with 0 assists, to the point that I'm searching for it now and not the year or whatever I've been using the fleet.


    You and almost everyone else it seems. Me included. But some players insist they’ve seen no change and CG are completely silent on this, closing all specific threads on that subject.
  • "Morgoth01;c-2244731" wrote:
    "Amoliski;c-2244357" wrote:
    It might have always been a 70% chance, but my RNG must have just had the biggest swing in luck ever, because I went from never noticing that it's a 70% chance to having multiple turns in a match with 0 assists, to the point that I'm searching for it now and not the year or whatever I've been using the fleet.


    You and almost everyone else it seems. Me included. But some players insist they’ve seen no change and CG are completely silent on this, closing all specific threads on that subject.

    Or just directing people who claim there is a bug to the correct place to report it.

    There is also more than enough footage out there of separatists before this change, shouldn't be too hard to prove there was more of a change than what was already stated in the update.
  • I've fought 10 arena battles over the last two days and had like 90% assist rate (rough estimate).

    It's fine.
  • "TheJEFFtm;c-2243813" wrote:
    "Lor_San_Teka;c-2243811" wrote:
    Well, we've witnessed not all vulture droids assisting in matchups in TW when attacking an enemy with buzz droids.


    Bear in mind that summoned Vultures don’t automatically assist on buzz droids targets, it has always been a percentage chance.


    Not true. The text always said 70% chance (as it still does), but until the first change a few weeks ago it was always 100% anyway.

    "ImaSmakya;c-2243971" wrote:
    "TVF;c-2243957" wrote:
    "Ruprecht;c-2243932" wrote:
    Yeah they do less damage now.


    how so


    They are not assisting after the target is already dead so they are not gaining as many stacks of overcharge.


    They also lose the -% defense bonus from the buzz droids since the non VD will hit first, which removes a stack.