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"Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
Poe is wonderful. And when you really start riding that Dramatic Entrance of his for extra duration it's a real hoot. I've been using Home One for the most part, because my leaderboard is full of Chimaeras and Home One puts the hurt on them, so the number of assists you can generate can get refreshes on Dramatic Entrance if you're lucky."Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
I just grinded Gear for Poe and moved him from G8 to almost G12. When you say maxed his abilities, does that include his reinforcement?- Sun Fac is a very good first reinforcement.
"Lilpup;c-1574433" wrote:
"K33p3r_ofthe_C00L;c-1574353" wrote:
Don't underestimate Ghost and Phantom =).
Ghost can speed up reinforcements, and both ships could inflict TL upon arrival.
Tie Advanced is nice too, although we often use it as starting ship.
I guess, there is no best...it depends on what you need or what you want to do.
For me, I run Ghost followed by Phantom. Starting is Biggs, Tie Adv, ITF.
Utility reinforcements are Cassian and Poe.
Thanks for the comment. I just looked and my most recent team is Biggs, Tie Advance, Tie Silencer to start and then Slave One, Ghost, Phantom and Poe. Ghost and Phantom seem a bit underwhelming unless you level their reinforcements IMO. If I don't level them I feel like I'm gonna pull them for something like.....Clone Srgt, Cassian, Poe and a 4th like Slave One or 5's Umbaran . I've also flirted with the idea of moving Vaders Tie Advanced to reinforcements and putting Bistans U-wing with that Target lock into my starting 2 as he'll get a damage boost being a rebel when I call that initial double assist from AA ship ability.
It is underwhelming, though I see a bit of value. Ghost can inflict TL upon arrival, this is great if you still have your Biggs active. The value of Phantom without upgraded reinf is that it will boost Ghost's evasion and the critical chance of Biggs' basic attack. That is if Biggs is still alive, lol.
But anyway, I am working on Ghost's reinforcement upgrade right now."K33p3r_ofthe_C00L;c-1575109" wrote:
"Lilpup;c-1574433" wrote:
"K33p3r_ofthe_C00L;c-1574353" wrote:
Don't underestimate Ghost and Phantom =).
Ghost can speed up reinforcements, and both ships could inflict TL upon arrival.
Tie Advanced is nice too, although we often use it as starting ship.
I guess, there is no best...it depends on what you need or what you want to do.
For me, I run Ghost followed by Phantom. Starting is Biggs, Tie Adv, ITF.
Utility reinforcements are Cassian and Poe.
Thanks for the comment. I just looked and my most recent team is Biggs, Tie Advance, Tie Silencer to start and then Slave One, Ghost, Phantom and Poe. Ghost and Phantom seem a bit underwhelming unless you level their reinforcements IMO. If I don't level them I feel like I'm gonna pull them for something like.....Clone Srgt, Cassian, Poe and a 4th like Slave One or 5's Umbaran . I've also flirted with the idea of moving Vaders Tie Advanced to reinforcements and putting Bistans U-wing with that Target lock into my starting 2 as he'll get a damage boost being a rebel when I call that initial double assist from AA ship ability.
It is underwhelming, though I see a bit of value. Ghost can inflict TL upon arrival, this is great if you still have your Biggs active. The value of Phantom without upgraded reinf is that it will boost Ghost's evasion and the critical chance of Biggs' basic attack. That is if Biggs is still alive, lol.
But anyway, I am working on Ghost's reinforcement upgrade right now.
Ok, I'll take a better look. Do u already have Phantoms reinforcement maxed?"Lilpup;c-1574715" wrote:
"Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
I just grinded Gear for Poe and moved him from G8 to almost G12. When you say maxed his abilities, does that include his reinforcement?
I only have his reinforcement ability at rank 2. I felt it was more important to get a bunch of rank 2 reinforcement abilities than one rank 3. My Poe is g12 (no g12 gear equipped) and all abilities are maxed, while his ship has all abilities at the first rank that uses omegas. I "only" hit for about 80k with his special, but anything that doesn't die from that isn't worth shooting at :P"NicWester;c-1575326" wrote:
"Lilpup;c-1574715" wrote:
"Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
I just grinded Gear for Poe and moved him from G8 to almost G12. When you say maxed his abilities, does that include his reinforcement?
I only have his reinforcement ability at rank 2. I felt it was more important to get a bunch of rank 2 reinforcement abilities than one rank 3. My Poe is g12 (no g12 gear equipped) and all abilities are maxed, while his ship has all abilities at the first rank that uses omegas. I "only" hit for about 80k with his special, but anything that doesn't die from that isn't worth shooting at :P
HAHA...what lineup are you using? I think I'm convinced with Phantom, Ghost and Poe as reinforcements..not sure the 4th..probably should be a tank, but then again Cassian is nice too."CoastalJames;c-1575080" wrote:
Sun Fac is a very good first reinforcement.
With an AA Lead?"Lilpup;c-1575329" wrote:
"CoastalJames;c-1575080" wrote:
Sun Fac is a very good first reinforcement.
With an AA Lead?
With any lead I think."Lilpup;c-1575216" wrote:
"K33p3r_ofthe_C00L;c-1575109" wrote:
"Lilpup;c-1574433" wrote:
"K33p3r_ofthe_C00L;c-1574353" wrote:
Don't underestimate Ghost and Phantom =).
Ghost can speed up reinforcements, and both ships could inflict TL upon arrival.
Tie Advanced is nice too, although we often use it as starting ship.
I guess, there is no best...it depends on what you need or what you want to do.
For me, I run Ghost followed by Phantom. Starting is Biggs, Tie Adv, ITF.
Utility reinforcements are Cassian and Poe.
Thanks for the comment. I just looked and my most recent team is Biggs, Tie Advance, Tie Silencer to start and then Slave One, Ghost, Phantom and Poe. Ghost and Phantom seem a bit underwhelming unless you level their reinforcements IMO. If I don't level them I feel like I'm gonna pull them for something like.....Clone Srgt, Cassian, Poe and a 4th like Slave One or 5's Umbaran . I've also flirted with the idea of moving Vaders Tie Advanced to reinforcements and putting Bistans U-wing with that Target lock into my starting 2 as he'll get a damage boost being a rebel when I call that initial double assist from AA ship ability.
It is underwhelming, though I see a bit of value. Ghost can inflict TL upon arrival, this is great if you still have your Biggs active. The value of Phantom without upgraded reinf is that it will boost Ghost's evasion and the critical chance of Biggs' basic attack. That is if Biggs is still alive, lol.
But anyway, I am working on Ghost's reinforcement upgrade right now.
Ok, I'll take a better look. Do u already have Phantoms reinforcement maxed?
Not yet, I am working on Ghost's. I think I am 35/75 so far.
I used my earlier mats on Slave which I am not currently using =(
I am pretty sure I will do Ghost next because I want both Phoenix to be my first 2 reinforcements.
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