Forum Discussion
- Thanks everyone! Time to farm some resistance characters it seems. I only have Rey and R2 at 7 stars so far...
"PowerMaster;c-1208494" wrote:
Phoenix Squad is actually impressive at GW. If you finish a node with protection up, it converts to protection (can't exceed 100%)
Because of that my Phoenix can auto fight and clear the first 11 nodes and be at full health & protection at node 12.
This. I use Fulcrum for just that reason on the rebel team mentioned earlier. Once Ezra gets geared a little more, I plan to rotate him in too.- I can beat the whole thing with
Thrawn (L), Death Trooper, Shore Trooper, Nihilus and FOST
TM gain from Thrawn and Shore passive, Thrawn special and FOST special
Protection recovery from Thrawn
Daze and stun from Death Trooper
Annihilate from Nihilus
Death Mark from Death Trooper
Ability Block from Thrawn
Cool down increase and buff removal from
Death Trooper and Nihilus
Counters and assists from FOST
The procection recovery is so helpful.
The only thing better is having Rebels attack FOST and have him call
Thrawn on a counter to lay his buff on
Baze, immediately followed by
Nihilus on the second to dispel and
make it ability block, and then
Thrawn again to stun.
Or Death Trooper assisting with double attack on Rebels, Dazkng first and then stunning.
So much gd fun. Can't wait to zeta Thrawn next week. - I use my DN team
Auto it with DN/Zid/assassin/dooku/ep
On nodes 6 and 9 I usually manually use DN/dooku/zylo/gk/thrawn or zader/DT/thrawn/gk/DN
Easy peasy
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