Forum Discussion

dwinkelm's avatar
9 years ago

What mods for full Jawa squad?

With the new tank/droid raid looming and Jawas getting a buff for the raid, I thought it would be good to start a discussion regarding mods for the little guys. I have all five but they're far from maxed, so I really haven't had time to fine-tune strategies, but here's the general direction I'm aiming for:

Jawa: potency mods
Datcha : potency mods
Scavenger: potency mods
Engineer: tenacity mods
Nebit: tenacity mods

Utilizing as many speed secondaries as possible, with speed arrow, tenacity/potency cross, crit damage/chance triangle.

I'd like very much in the new raid to land debuffs and detonators reliably while warding off as many as possible.

What's everybody else running with their Jawa squad?
  • Don't use Potency not Tencticy if you are using them for new raid, the jawa buff is +50% potency for Jawas.

    My Mods for them
    Scavenger: Crit Chance
    Jawa:
    Datcha: Speed
    Nebit: Health and Speed
    JE: Don't do any Offense, Crit Chance, or Crit Damage, they are useless to him, do any other stat then those.
  • I've been rocking the 7*/81/g10 jawa team for a bit. I use them in Arena as well. I have mine modded for Arena, so take this with a grain of salt given that there is large potency boost for tank raid.

    -Nebit (L): Tenacity/Health mods (take into account GG's DoT is bugged and isn't affected by tenacity)
    -OJ (original jawa): crit damage + potency (He can pop 21k+ crits in Arena against viable opponents)
    -Dathcha: Crit damage, make sure you've got a crit damage primary on triangle. (He has ridiculous crit chance from unique ability)
    -JE: I've got him on Health mods, with strong speed secondaries. Primary potency in cross slot, primary speed in arrow slot. You really need this guy to be fast, but preferably a little bulkier. Mine runs 35k health+prot, 226 base speed (before additional 40 speed from unique ability), with 40% potency (gotta stick them TDs).
    -JS: Up for debate. I really focused on potency to get the "line in the sand" TDs sticking, but if he is unstealthed and goes down early you are completely done for. I did crit chance x2, potency x4, with primary speed (arrow), crit dmg (triangle), potency (cross). Look for speed secondaries. I've got his potency at 75%.

    Once again if you're only planning on using them in tank raid then nerf some of the potency mods for crit chance (since dathcha will be your lead, not nebs).