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- I will say that since I read this thread and moved my highest speed mods to foo I get top 1-2 in my shard with my first Order squad now. Thanks for the advice mr_sausage. Also, I’m doing it with fotp rather than foe right now. https://swgoh.gg/u/ikky2win/
- Titans team have little to no issue against them on offense.
Stun Vader with Han. And then enemy Thrawn will fracture one of my ally. If he is faster than my R2 that is. If no one is fractured, then I useR2 smok and thrawn tm swap to gk. Gk use lead the charge to palp and palp is dead.
If R2 is fractured, my cls gets ton of turnmeter from that 4 hits on r2 (rebel ally). Then I buff immune one of the tanks and use thrawn tm swap to han. Han use his buff ability. GK LEAD THE CHARGE.
The only issue is againt team with very fast thrawn, due to good mods, and when he swaps turnmeter with palpatine or vader on turn 1., which is extremely rare "Kyno;c-1471314" wrote:
Thrawn is an ideal lead against the new palp line up.... unfortunately you need to have a team that will not drop on defense. Thrawns special added by his lead gets spammed by the AI.
Yep, this is what I use on offense to get past EP teams. Vader AOE immediately fills up the TM for the entire squad. I really wish we were able to set ability priorities for our characters. That Thrawn ability is nice at times (ex: I use it on DT to cycle back to Deathmark faster), but the computer absolutely butchers it. It needs to be last priority for the AI."Anakin_Skywalker;c-1479912" wrote:
Titans team have little to no issue against them on offense.
Stun Vader with Han. And then enemy Thrawn will fracture one of my ally. If he is faster than my R2 that is. If no one is fractured, then I useR2 smok and thrawn tm swap to gk. Gk use lead the charge to palp and palp is dead.
If R2 is fractured, my cls gets ton of turnmeter from that 4 hits on r2 (rebel ally). Then I buff immune one of the tanks and use thrawn tm swap to han. Han use his buff ability. GK LEAD THE CHARGE.
The only issue is againt team with very fast thrawn, due to good mods, and when he swaps turnmeter with palpatine or vader on turn 1., which is extremely rare
my experience when running either my ns MT lead team and stun w/ old daka, or my rex/han/thrawn/gk/cls and stun anybody but thrawn ... is that thrawn always cleanses the stun and swaps TM and then immediately fractures one of my toons. this has led me to always stun thrawn first as he is typically faster than the ep/dn toons on his own swquad.
my bigger problem is that when the enemy has a DN, the cool down reduction by 1 is killing most of my squads w/ NS or my other empire or hybrid teams. I find that I need to stun thrawn, then use cls to reduce tm on DN or have a fast rex/chiruit to put tenacity up. then, once tenacity up is applied, I dont really care if they fracture a toon or get off attempts at shock/stuns etc and my team just gets rolling.
both DN and thrawn on many teams is still very potent and this means unless you run the same, your team may fall a lot (at least w/ rex, cls, ns, jtr leads, cant comment on fo teams)."ProximaB1_;c-1479992" wrote:
"Mr_Sausage;c-1472061" wrote:
"Ikky2win;c-1471902" wrote:
"Mr_Sausage;c-1471894" wrote:
FO with a KRU lead can easily dispatch Palp teams as well.
I just sent you a private message.
I’ve responded. In short make FOO your fastest toon but I go into greater detail in the message. Good luck.
Do you need executioner.
You don’t. At least I don’t. I’m doing it with fotp instead of foe. The only mandatory thing is that your foo goes first. Foo is 175 speed under zKRU lead. So your foo + mods speed has to be greater than Vader + mods + his skill. How much he gets from his skill will be dependent on what other characters your opponent is using, but my shard it’s typically +56.- Before everyone goes out and spends a bunch of resources on fo, please realize I’m in a newer shard too so my opponents don’t have access to every character, especially the legendary characters. The teams I’m facing are mostly G11, zEP, thrawn, Vader, Tarkin, and shoretrooper. I haven’t really faced any teams running two tanks, like sion and shoretrooper. Fo very well may crap out against two tank teams like that, unless of course you’re using foe for the extra dispel. I’m using fotp right now, which works fine but vs two tank teams you’ll likely need foe to bypass both tanks and take out ep and Vader. My thought is you would use kru to stun say sion, then use foe to dispel shoretrooper.
- I'm using ackbar lead with CLS, Han, thrawn, an R2. Take out palpy first and it's a cake walk
"Pile;c-1480489" wrote:
I'm using ackbar lead with CLS, Han, thrawn, an R2. Take out palpy first and it's a cake walk
dont you get targeted like crazy? I run rex lead and whaled out on visas mar, but i always get targeted even if i win on offense- Not bad yet. I think people are afraid of the speed
- Rex lead for strong non Rebel/Jedi lead. Nihilius will be useful as he adds cooldown and gets a WO if he survives long enough. The new Character Visas Marr will be good because of her unique and her heal; only use if got 5*/6*. Next is JTR because she is a strong character with the ability to inflict Ability Block and other debuffs that will be good for EP. And lastly Raid Han; though he is a rebel, his Shoots First will come in handy to stun EP or Vader. So in conclusion we have:
Rex (L)
DN (Adds cooldown)
Marr or CHS (for heal)
JTR
Raid Han
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