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__Love__'s avatar
7 years ago

Which ships to farm right at the start?

Im currently approaching level 60 and im not sure which ships to farm. Obviously i want ships where the character is useful to me in other game modes. Im currently running/working on Phoenix so ill be getting their ships, im also working on Tarkin and TFP for my dark side so ill be looking to work on those ships as well. Im also looking to unlock Boba shortly too who i know has a good ship.

I dont use Ackbar in any teams but obviously his capital ship is pretty decent. I know the likes of JC, AT, Clone Sargent and Resistance Pilot have ships but i dont know if they are worth farming up just for their ships as i dont use them anywhere else? Are there any other characters that i should look to farm that have a good ship and are useful elsewhere in the game?

Thanks
  • "GuntherBovine;c-1624371" wrote:
    The Fleet Arena Store only refreshes once a day

    Incorrect. Fleet store refreshes 3x each day.

    "GuntherBovine;c-1624371" wrote:
    What I discovered is that the Resistance X-Wing is a terrible ship. The AI would always attack it exclusively to start and it was frequently knocked out before I could bring in the ARC-170 as a reinforcement.

    Interesting In terms of abilities the X-Wing looks better to me but I chose to level up the ARC instead because I already had thst pilot at 4* vs 2* for Resistance. I found the ARC to be squishy for a so-called tank but at lower levels most ships are pretty squishy and I had it alongside Biggs and Kylo which were my hero ships - both pilots in my arena squad and Kylo's fighter pre-leveled.
  • I went with Biggs, Vader, Phoenix, Boba, FOTP initially. Biggs is the only one I don't need for other game modes yet, but he'll be useful later. I added KRU and TFP for DS challenges and Ahsoka and Poe for LS. You need building materials as much as you need ability mats.

    Now that Biggs and Phoenix ships are 7*, I can farm Sun Fac from the fleet store without slowing down ship upgrades. I need 4 more shards to get Slave 1 to 6*, and I'll probably leave it there for a while. Sun Fac is almost 7* and his ship is almost 5*. As soon as I 7* Farmboy for CLS, I'll work on the other two Geos.

    If I'd have worked on Geos first, I wouldn't have GMY or be ready for R2/CLS next month. I probably wouldn't be able to complete L80 credit heists (G10 Boba, G9 Lando are clutch). I also wouldn't be completing most of the Assault Battles (Vader shards, Mods, Omegas, etc). The Geos are meta at 85 with their ship Omegas, but not worth sacrificing everything else in the meantime.
  • "Morgan_Winter;c-1624560" wrote:
    I went with Biggs, Vader, Phoenix, Boba, FOTP initially. Biggs is the only one I don't need for other game modes yet, but he'll be useful later. I added KRU and TFP for DS challenges and Ahsoka and Poe for LS. You need building materials as much as you need ability mats.

    Now that Biggs and Phoenix ships are 7*, I can farm Sun Fac from the fleet store without slowing down ship upgrades. I need 4 more shards to get Slave 1 to 6*, and I'll probably leave it there for a while. Sun Fac is almost 7* and his ship is almost 5*. As soon as I 7* Farmboy for CLS, I'll work on the other two Geos.

    If I'd have worked on Geos first, I wouldn't have GMY or be ready for R2/CLS next month. I probably wouldn't be able to complete L80 credit heists (G10 Boba, G9 Lando are clutch). I also wouldn't be completing most of the Assault Battles (Vader shards, Mods, Omegas, etc). The Geos are meta at 85 with their ship Omegas, but not worth sacrificing everything else in the meantime.


    I’m just lazy! They only take about 2 weeks to reach 5* :)
  • "Morgan_Winter;c-1624640" wrote:
    You aren't going to stay on top in Fleet very long with 5* G8 pilots in your starting lineup. Taking them higher means you aren't gearing toons you're going to use other places and possibly getting behind on cantina farms for legendaries. Starting with Geos isn't a bad choice for fleet, but other choices offer more overall value.


    You miss my point.....they are easy to reach 5* and easy to reach 7*..of course they aren’t staying at that level! It’s just you need 5* to get 6* Executrix....
    And it’s VERY easy to get with these ships.
  • Along those lines, multi-crew ships take much more effort to power up.

    If you went with Phoenix as your arena team then Ghost & Phantom are viable fairly early on, if you prioritize them in your fleet shard buying.

    If you did not build up Phoenix for your first arena team, you will find it a lot easier to power up a couple of single pilot ships.

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