Forum Discussion
8 years ago
@Darthenstein, @Big_Boss @Jambiiiiiiiii I added Boba Fett in the list.
@IvoB1987 Beyond the words, I think we are in agreement. You call them Beefy, I called them Cows.
@Wundalicious My description of Fives is purely based on the toon in the game, not the character in the Clone Wars.
@M_L Yes that's right. His leader ability fits the role. Not his Scramble Tactics special (unless you have a team of 4 Ewoks + Old Ben, and all Ewoks go stealth).
I acknowledge that another definition for a Tank could be "lots of health - slow - little damage", but that is then a very negative definition, in the sense that it defines a character that is totally useless (a marble statue). What starts to make a particular character useful is what would come next (e.g. Taunts, Mind Tricks, debuffs, protects, counters...). It's a bit like you would define an Attacker as being "low health - quick - no utility". While this is true for most of them, it's missing the point of their aim: to deal damage.
My view of the roles are based on what role I want them to take in a team, the same I would do when building a football/soccer squad:
Attacker: deals damage, kills opponents (measured by damage dealt)
Offensive Support: helps attackers be more effective (measured by extra damage dealt by others)
Defensive Support: disrupt enemy tactics (measured by enemy damage averted)
Tank: protect others, keep them alive (measured by increased longevity of attackers)
Healer: heal or revive others (measured by increased longevity of attackers)
This role in turns has an impact on the stats (and abilities) they need. An attacker with weak offense makes no sense. A disrupting support with no potency makes no sense (or is just going to be very bad).
Similarly, Tanks would typically require lots of health/defense to fulfil their role, although it's not necessary. Imagine Scarif Pathfinder with little health, but who can resurrect with his taunt active: that's a Tank with low health that I would definitely hire!
With my categories, Old Ben and Teebo become support (I think Mind Tricks is one of the very best single attacks in the game), and Fives an Attacker (one that deals medium damage over a long time rather than huge damage a single time).
I also just realized that I would put Tanks and Healers in the same category: Even if they are not a big threat (little damage), you need to deal with them early because (1) they force you to, or (2) you'll regret if you don't.
@IvoB1987 Beyond the words, I think we are in agreement. You call them Beefy, I called them Cows.
@Wundalicious My description of Fives is purely based on the toon in the game, not the character in the Clone Wars.
@M_L Yes that's right. His leader ability fits the role. Not his Scramble Tactics special (unless you have a team of 4 Ewoks + Old Ben, and all Ewoks go stealth).
I acknowledge that another definition for a Tank could be "lots of health - slow - little damage", but that is then a very negative definition, in the sense that it defines a character that is totally useless (a marble statue). What starts to make a particular character useful is what would come next (e.g. Taunts, Mind Tricks, debuffs, protects, counters...). It's a bit like you would define an Attacker as being "low health - quick - no utility". While this is true for most of them, it's missing the point of their aim: to deal damage.
My view of the roles are based on what role I want them to take in a team, the same I would do when building a football/soccer squad:
This role in turns has an impact on the stats (and abilities) they need. An attacker with weak offense makes no sense. A disrupting support with no potency makes no sense (or is just going to be very bad).
Similarly, Tanks would typically require lots of health/defense to fulfil their role, although it's not necessary. Imagine Scarif Pathfinder with little health, but who can resurrect with his taunt active: that's a Tank with low health that I would definitely hire!
With my categories, Old Ben and Teebo become support (I think Mind Tricks is one of the very best single attacks in the game), and Fives an Attacker (one that deals medium damage over a long time rather than huge damage a single time).
I also just realized that I would put Tanks and Healers in the same category: Even if they are not a big threat (little damage), you need to deal with them early because (1) they force you to, or (2) you'll regret if you don't.
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