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- averschevetRising NewcomerThey already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying. - NotRealUltraSeasoned Newcomer
"Granolo;c-2291373" wrote:
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
This.
From the top of my head:
1. Arc Trooper turret has True Damage,
2. Bad Batch has True Damage
3. Droideka has True Damage
4. HK47 has it too - EnigmaPotatoesNew Spectator
"TargetEadu;c-2294582" wrote:
What makes Maul a problem is he’s got insane scaling on his ability that ignores defense, and doesn’t need anything special to set it up.
Which is why Seething Rage has an incredibly low ability modifier at PD X 0.6.
We haven't even had a chance to use the character yet. It's too early to say what kind of damage he's going to do. - OfTheVeilGamingSeasoned TravelerPower
Creep - Jefferx_CANRising NewcomerTrue damage can’t crit but ignore defense. If true damage only can’t crit it’s a debuff by itself….
"Granolo;c-2291373" wrote:
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Have you actually read Maul's kit?- Jefferx_CANRising Newcomer
"Granolo;c-2291373" wrote:
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Where I complained in my post ?
Was asking a clear simple question only. BTW you give a good explanation. Thanks for that.
You can close this post. - averschevetRising Newcomer
"AhnaldisGOAT;c-2291576" wrote:
"Granolo;c-2291373" wrote:
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
Yes his stacking damage seems OP, but we still have to see how it works before complaining. And we already have a Conquest character that has turn 1 instakill, so having Maul doing high damage seems plausible, but we don't know yet how high and if he's going to break the game.
My point is, him having true damage doesn't go against what devs said about nerfing some characters with Ignore Defense, as those are differente mechanics, and True Damage has already been in the game for a long time. - If Maul would hit like a wet noodle like GAS is doing now, i would be surprised.
"Granolo;c-2291817" wrote:
"AhnaldisGOAT;c-2291576" wrote:
"Granolo;c-2291373" wrote:
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
Yes his stacking damage seems OP, but we still have to see how it works before complaining. And we already have a Conquest character that has turn 1 instakill, so having Maul doing high damage seems plausible, but we don't know yet how high and if he's going to break the game.
My point is, him having true damage doesn't go against what devs said about nerfing some characters with Ignore Defense, as those are differente mechanics, and True Damage has already been in the game for a long time.
Can’t break a game that’s already broke. Even worse..those that haven’t gotten CAT haven’t been able to pursue her for almost 2 months. Artificial gating at its worst.
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