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psebsee2002_v2's avatar
3 months ago
Solved

Conquest - cannot beat Kellern Beq boss due to "Ruthless Debilitation" data disk

Product: Star Wars: Galaxy of Heroes
Platform:Android
What type of device are you experiencing the issue with? Google Pixel 6
OS Version 14
Ally Code: (Find it here: http://bit.ly/AllyCode ) 215191163
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Trying to get the "win with Marrok surving, I used a Baylan squad with Marrok, Shin, SOJ, and Fennec. Killed everyone and Beq is stuck at red health but will not die/
Steps: How can we find the bug ourselves? Unknown. Watch the video, try the team. Not sure if it is data disk related but a screen shot of my data disks will accompany the videp.
Connection Type Wifi
Please select your region North America
Country United States

Title and summarize the big explain it all.  Doing a battle using Baylan, Marrok, Shin, Fennec, SOJ vs the S1 Boss node attempting to get the "win with Marrok surviving" feat and Beq will not die despite being stuck at red health.  

I've attached a screenshot of my current data disks and video link attached  https://youtu.be/E9Kzlj-Szto?feature=shared

This exact issue happened to a guildmate and as soon as he removed the "Ruthless Debilitation" data disk, he was able to complete the battle.  This seems to be a bug with the data disk and needs ro be fix.

3 Replies

  • I tried again with the same exact team but removed the "Ruthless Debilitation" data disk.  And no issues.  So there appear to be a bug wirh that data disk and Beq.

  • ewokspy's avatar
    ewokspy
    3 months ago

    This is the same issue that existed with Anakin's Starfighter or any other time they implement a mechanic that saviors when someone hits 1% health. They set some threshold in the game, and until you cross the threshold, the savior mechanic doesn't release. SO when you have ruthless Debilitation on, you have healing immunity so Beq never heals above the threshold and so he can never untrigger it. He just remains in the 'I haven't gained health to come back out of it' state and thus never dies. It's sad that they have this issue literally every time they implement this mechanic. Instead of checking the number of turns the unit has taken since the mechanic has activated, they use this and it always backfires spectacularly like this. As a software engineer, I'm disgusted by CG's inability to learn from past mistakes.

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