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That doesn't make sense to me.
Let's break this down to real numbers.... Let's say the mod limit is 100 (for round numbers) and that "C#" represents the number of mods on character "C"
This is the way I understand that you say it is working (Moving Mods to C0) with each move broken into 2 steps:
Initial Conditions:
Mod Inventory Count: 100
C0: 0
C1: 6
C2: 6
C3: 6
C4: 6
C5: 6
C6: 6
Move Mod 1:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 0
Intermediate Value - C1: 5
Intermediate Value - C2: 6
Intermediate Value - C3: 6
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 1
Final Value - C1: 5
Final Value - C2: 6
Final Value - C3: 6
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 2:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 1
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 6
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 2
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 6
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 3:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 2
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 3
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 4:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 3
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 4
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 6
Final Value - C6: 6
Move Mod 5:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 4
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 5
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 5
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 5
Final Value - C6: 6
Move Mod 6:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 5
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 5
Intermediate Value - C6: 5
Final Value - Mod Inventory Count: 100
Final Value - C0: 6
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 5
Final Value - C6: 5
Even with moving the count in and out of the inventory, the final count (when I hit confirm) should still be the same as when I started. Is there something I'm missing?
@CG_MindTricksIs there any way we can get a better explanation on why this is happening? Is the example that I drew out wrong?
- crzydroid7 years agoHero (Retired)
The example you drew is based on the assumption that the mod inventory limit is checked when all actions are complete. I think what Mindtricks is saying is that as soon as those mods are removed, it flags the inbox warning.
- 7 years ago
It has to be based on when all actions are complete. You don't get the error until you hit confirm. At that point, the mod has moved in and out of inventory. If the inventory level is checked in the middle, that doesn't make sense at all.... but that's not what he said.
If we were getting the error when trying to reassign the mod (not hit confirm, but when you try to apply a mod from one toon to another), I would agree with what you are saying.
- 7 years ago
I've had this happen to me when applying a load-out which moved the mods from the one character to other. After selling 1 mods from the inventory, the load-out move was successful.
It seems that behind the scenes, the mods are moved 1 at a time to the inventory and then back out. it's probably use the same routines that are triggered when you manually remove mod from a character and they check the inventory count. Not the most clever way to do it, but probably the most expedient.
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