so same device, same squad, no changes inside the runs, hit always the same buttons, but of course our game with all those dodges, crit and noncrit and everything RNG what you expect is fun for us: it isn´t and yeah, also every attempt is not the same so here are the results^^ ->
1,2mio attempt, and got 1,2mio points (if i had known what is about to follow i had submitted the points) ->
discard & retry -> 1,8mio attempt, but killed after 300k ->
discard & retry -> 1,2mio attempt -> victory after 1st wave ->
discard & retry -> 1,2mio attempt -> victory after 4th wave ->
discard & retry -> 1,2mio attempt -> got killed ->
discard & retry -> 1,2mio attempt -> victory after 3rd wave ->
discard & retry -> 1,2mio attempt -> got killed after wave 5 ->
discard & retry -> 1,2mio attempt -> victory after 6th wave ->
discard & retry -> 1,2mio attempt -> victory after 1st wave ->
discard & retry -> 1,2mio attempt -> 1st wave too many dodges ->
discard & retry -> 1,2mio attempt -> squad was mixed up ->
discard & retry -> 1,2mio attempt -> victory after 3rd wave ->
discard & retry -> 1,2mio attempt -> 1,2mio -> logg it into the game
as you can clearly see:
there is nothing wrong with mobilephones, with caches, ther is only something wrong with programming skills and/or game testing 🙂