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deutscherfreund's avatar
7 years ago
Solved

One famous wookie Chewbacca legendary turn meter bugs

Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone X’s Max
OS Version 12
Ally Code: (Find it here: http://bit.ly/AllyCode ) 478-974-128
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Chewbacca gets extra 30% turn meter every time a debuff is inflicted or resisted, not just “the first time each turn.” This is a HUGE glitch that stacks the alleged “detrimental effect” of stealth block from defnsr, plus all of BF’s attack’s, and basically all specials of the rest of the pack. This needs to be fixed ASAP.
Steps: How can we find the bug ourselves? Play the game without all G12 Marquee bounty hunters for 3 hours like most F2P patrons.
Connection Type Wifi
Please select your region North America
Country Us

Reposting here from another thread: 

Chewbacca gets extra 30% turn meter every time a debuff is inflicted or resisted, not just “the first time each turn.” This is a HUGE glitch that stacks the alleged “detrimental effect” of stealth block from defnsr, plus all of BF’s attack’s, and basically all specials of the rest of the pack. This needs to be fixed ASAP.

https://answers.ea.com/t5/Bug-Reports/Chewbacca-Event-plagues-with-several-bugs/m-p/7071686/highlight/false#M18334

  • I replied on the other thread.

    ROLO lead grants 30% tm the first time a Rebel ally resists or suffers a debuff "each turn." In your pictures, you apply debuffs on two separate turns, so Chewie would correctly gain 60%. So your pictures seem to show it as WAI.

5 Replies

  • I’ve noticed when my Zam shoots a detonator, either Han or Chewy can take a turn between her shots....this event is rigged.
  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    7 years ago

    I replied on the other thread.

    ROLO lead grants 30% tm the first time a Rebel ally resists or suffers a debuff "each turn." In your pictures, you apply debuffs on two separate turns, so Chewie would correctly gain 60%. So your pictures seem to show it as WAI.

  • Again, “turn” for leaders has always meant the turn of the character affected by the leadership role, not every enemy turn. So ROLO’s lead, if working correctly, should be redrafted to read “each time any enemy turn is taken.” Again, this is a super sloppy mechanic especially when it relates to counter attacks and assists. Would those grant ™ boost? Or not? And if so, for only one enemy character, or all?

    Say, e.g. wedge uses his special on another CLS team, or an Embo team. Then all 5 characters counter attack. Would Wedge get ™ from all of them, none of them, or one of them? The ROLO lead does not make this clear. Hence why I continue to hold that it should only apply once during (or between turns) each turn for the character acting under ROLO’s lead.

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    7 years ago

    @deutscherfreund wrote:

    Again, “turn” for leaders has always meant the turn of the character affected by the leadership role, not every enemy turn. So ROLO’s lead, if working correctly, should be redrafted to read “each time any enemy turn is taken.” Again, this is a super sloppy mechanic especially when it relates to counter attacks and assists. Would those grant ™ boost? Or not? And if so, for only one enemy character, or all?

    Say, e.g. wedge uses his special on another CLS team, or an Embo team. Then all 5 characters counter attack. Would Wedge get ™ from all of them, none of them, or one of them? The ROLO lead does not make this clear. Hence why I continue to hold that it should only apply once during (or between turns) each turn for the character acting under ROLO’s lead.


    No, "turn" has always meant any character's turn.  I am unaware of any leader's ability that only applies to ally's turns without specifically saying so.  Can you provide an example?  

    If Wedge uses his special attack on another CLS team, it is Wedge's turn.  The counterattacks are not "turns" for those characters, those are actions happening on Wedge's turn.  If any of them apply a debuff to Wedge, then ROLO's leadership ability would trigger, and Wedge would gain 30% turn meter.  Her leadership ability clearly states it can only happen once per turn - so on his turn, Wedge can only gain 30%.  The next character that takes a turn resets this, and another debuff on Wedge will allow him to gain 30% turn meter on that turn.  

    In terms of the counterattacks, look at Traya's leadership ability, "Compassion is Weakness" - "When an enemy uses an ability outside their turn..." - it triggers when allies assist or counterattack, because they are performing abilities not within their own turns.  

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    7 years ago

    "Turn" with no modifiers usually means any character's turn, like with Chirrut's passive healing ability.

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