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Re: Old Daka's Serve Again zeta not working properly - Video with proof

So I watched through the video and can confirm what he is saying at least up to a certain point (didn't catalog the entire video, got to about 6mins in).

1) Daka seems to be gaining 10% of her STARTING max health not her subsequently higher max health on each revive (2320 per revive) so linear growth instead of exponential (likely intended but certainly not the way the description reads)

2) The game is definitely not counting a certain type of revive, specifically the Mother zeta revive on basic attack.

3) There seems to be some form of Mother zeta revive that does count but it looks like it is an edge case dealing with the double attack Acolyte double revive possibly.

To analyse this I charted the revive count vs the expected heal amount and also charted which kind of revive to get an idea of where the bug was at. The break down is as follows:

1) 1st Heal:   11598   Revives: 0  Mother Zeta Revives:   0   Expected heal:   11598

2) 2nd Heal:   13918   Revives: 3  Mother Zeta Revives:   1   Expected heal:   15077(or 15078 if round is always up)

3) 3rd Heal:   17397   Revives: 6   Mother Zeta Revives:   1   Expected Heal:   18557

4) 4th Heal:   23196   Revives: 8   Mother Zeta Revives:   1   Expected Heal:   24356

5) 5th Heal:   28995   Revives: 23  Mother Zeta Revives: 9   Expected Heal:   38273(or 38274 if round is always up)

The heal that doesn't fit the pattern quite right is heal number 5.  If you calculate out the expected heal for 14 revives you get 27835 (23 - 9 Mother zeta heals == 14) but what the actual heal amount was fits what we expect from 15 revives.  Unfortunately with number of revives between heals jumping so high and so many different types of revives happening in that time period (bunch of single Mother zeta revives from daka, and at least one double revive from the Acolyte where both survive due to the enemy dieing) we have a situation where A: I could have over counted B: there is some sort of edge case where one revive counts and another doesn't.  So having 9 instead of 8 could either be my error or some special case but given how consistent it was at the beginning and being off by only one revive with the 5th heal I feel like the bug can be narrowed down to looking specifically at cases where the Mother zeta is causing the revives.

3 Replies

  • Looks like my initial image got removed after I edited the title, so I'm just posting it in as text. It includes my count and analysis, the major discrepancies for me were on the 2nd, 6th, 8th, and 9th heals. These occurred at the 1:05 time mark, the 6:31 time mark, and the 10:07 time mark. The second heal I counted 3 revives yet only 2 were given credit for. The 6th heal I counted 14 revives, yet only 5 were given credit for, on the 8th heal 5 revives were counted and only 2 were given credit for, and the 9th heal I counted 12 revives and only 5 were given credit for. 

     Max HealthHealingDaka RevivesZombie RevivesTalzin A RevivesTalzin D RevivesTotal RevivesTime of Daka Heal# of Actual Revives Game Uses since Last HealTotal Revives since Last Heal
    12319611598000000:4700
    22783613918111031:0523
    33479417397120061:3933
    43943219716020082:2322
    546392231960300112:4933
    657990289950482256:31514
    762788313140200277:0922
    867268336340230328:3525
    9788663943314704410:07512
    Totals as of 10:0778866394333201924410:07  
  • I've analysed two more battles, and it appears that the zombie revivals are mostly getting accounted for correctly, the Talzin's Great Mother leadership ability (and possibly spirit blade assault) is not getting counted properly, and there may be issues when multiple allies get revived in one turn.

    this battle shows Talzin's leadership ability not getting counted in the revives: https://photos.app.goo.gl/2GDGsnmGEp4zfZhA3

    Second BattleMax HealthHealingDaka RevivesZombie RevivesTalzin A RevivesTalzin D RevivesTotal RevivesTime of Daka Heal# of Actual Revives Game Uses since Last HealTotal Revives since Last Heal
    12319611598000000:4500
    22783613918021031:1723
    33015415077102061:5013
    Totals as of 1:503015415077123061:50  

    Third battle https://photos.app.goo.gl/Jzd14A8VSotpi7f32

    3rd BattleMax HealthHealingDaka RevivesZombie RevivesTalzin A RevivesTalzin D RevivesTotal RevivesTime of Daka Heal# of Actual Revives Game Uses since Last HealTotal Revives since Last Heal
    12319611598000000:3500
    22783613918010011:0211
    33479417397122061:5135
    439432197161130112:3325
    548712243562330194:0248
    653350266751130244:3125
    Totals as of 4:31533505667558110244:31  
  • scuba75's avatar
    scuba75
    Legend
    8 years ago

    My best guess, and maybe this will help the dev's @CG_Kozispoon look into it, is that it doesn't look if someone is revived till turn end which the ones revived from MT lead ability are killed off before the end of the turn. If you notice in the battles NS revived by MT lead do not get the offense/defense up from daka unique when revived with MT lead until the end of the turn if they stay revived, if they pop up and go back down they don't get the Offense and defense up.

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