Forum Discussion
Here is another example @scuba75 we are also seeing this issue with resistance. The fundamental issue with how relics should be added is the order of operations. Any % change ignores base value and is fundamentally a rate that is even across the board. The percent should not change and it appears there is something outside of the relic upgrades that is affecting the relic displayed values themselves. The code might be fine and it might be an output issue. Someone could have put a variable in position 2 instead of position 3, missed a parenthesis, etc. I understand what you are saying, but that is not the basic, fundamental coding issue I am demonstrating here.
Same character, same tier, with and without mods. you can see values INCREASE with mods removed. If this was based on a flat value issue the number should decrease when mods are removed from the equation.
With Mods
Without Mods
Sorry I just realized you where looking at the TAC Growth part.
the base Armor/Resistance from STR/TAC/AGI are caculated differently than Armor/Resistance gain from the mastery stat.
I don't currently have an answer to why the went down when removing mods I will check it out and let you know what I find. I have a theory, that you probably won't like even when I prove it. I will look next week when I have time and can use a real characters info.
Defense stats are weird because of the actual hidden stat that is converted to damage mitigation numbers in the stat screens
RE: Any % change ignores base value and is fundamentally a rate that is even across the board
The % they are showing is:
Relic Level Damage Mitigation - Base Level Damage mitigation
So it will not be even across the board unless units have the same Base Level Damage mitigation
If they just showed you +(3 x Mastery Stat) defense that would be completely useless to most people, but would solve your issue of not seeing the same number on similar relic levels.