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i had this as well. her animations stopped lining up with her attacks. she'd be doing the ultimate pose after it ended, even though she had depleted her ultimate meter. and vice versa, she would magically use ultimate without doing the right animations. i think what happens then is she ends up attacking while in defensive ultimate stance, and then the stance does not end properly (actually she should not have been attacking from that stance to begin with) ..in this case, is she basically beginning to fill her ultimate meter again before her current ultimate is finished? in general you see this bug stem from her initial bugged attack where her character kinda just freezes up, then wiggles across the screen slowly several seconds later to attack her target. but its definitely out of sync and incredibly concerning. when the animations get bugged for more than one of her attacks, its a total train wreck.
note that in that video above, her big cut scene for ultimate doesn't happen for her first 2 ultimates? but does eventually show for the 3rd??? maybe somehow related to the bug. i thought cg changed it so cut scene only happens 1st time. maybe they screwed up that implementation? sloppy code? and rey just wigging out as a result?
- 5 years ago
happened again today in arena just now. mirror match. enemy rey wigs out animation and wiggles across the screen, then gets put into permanent ultimate stance. entire team takes only 1 damage the rest of the fight. the ultimate cut scene is absent for the first use.. please fix this.
- 5 years ago
Can we please get EA High Command to respond to this additional data i've supplied? The entire bug is seemingly caused by the cut scene not properly firing off. Please check the code on this and find the spaghetti.
The bug will sometimes persist the entire fight, and sometimes it will unbug itself after about the 3rd ultimate.
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