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G0refield's avatar
2 years ago

Territory War - Timer should not be running when download is in progress

Product: Star Wars: Galaxy of Heroes
Platform:Android
What type of device are you experiencing the issue with? Galaxy A-11
OS Version not important
Ally Code: (Find it here: http://bit.ly/AllyCode )
What type of issue do you have? Network/Connection
How often does the bug occur? Every time (100%)
Summarize your bug Territory War. Downloads should not affect battle timer.
Steps: How can we find the bug ourselves?
Connection Type Mobile
Please select your region North America
Country Canada

In territory war, when we start a battle and we get notified that a package needs to be download, I would expect the timer doesn't start until the battle really starts on the device. I had connection issues and the battle only started (on my device) a couple of minutes later. Timer of the battle (shown on screen) was set at 5 minutes as usual. However, after eliminating my opponents troops (in less than 2 minutes), app is saying the timer was exceeded and the outcome of the battle is not taken in account. My expectation here would be either notify the download before starting the battle or returning to squad selection without wasting a squad with clear message explaining the situation.

2 Replies

  • Just to be clear, the timer displayed on screen is not the one affected.  However, there seems to be another timer on server side monitoring the progress of a battle.  I suppose this is to avoid to have somebody locking a squad for long.  The displayed timer starts at 5 minutes as normal but ending the fight (before time, has more than 3 minutes remaining) gave me a feedback saying that time was up.  This is what makes me think that server has its own timer.  I would guess you would need to have some poor network state and clear data so you would need to download data to start the TW battle.

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