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I find myself not just using for cleansing debuffs or for the health. I will use it for example if I'm going against a bunch of Jedi, and I've weakened the entire team, and 1 is extremely close to dying, I'll use the skill on my Darth Maul then I'll attack the nearly defeated Jedi, then chain through the rest as his passive stack. Clearing the round maul starts the next and I'll use his ability to hit the entire next squad. But I also use on a character if they've lost there protection. I'll also do these even if other units are debuffed
@TheScorpion619, the issue is not (only) that auto-battling doesn't work as it could. The main problem is that Thrawn will not perform in defense as he could.
If you put him in your arena team, you will want him to perform in defense as well, so that you don't drop that far that easily.
- 7 years agoSo I personally want Thrawn to target his GAC ability on Vader (under a current meta zzEP lead) to start the whole TM chain sooner as Thrawn is my fastest... and I can use 2 tanks if one is getting disabled by JTR.
Point is changing his GAC target will make some happy and others unhappy.
What really would be nice is a first round action override that each player can define for their arena team. Sure every round might be better but perhaps the first round would be less disruptive to CG's software & memory requirements?
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