Forum Discussion
7 years ago
OFB was the real game changer for me. The actual functionality that was provided was tedious, but with some modding, it opened up the world to near endless possibilities. And I LOVED that they made all of the future games backwards compatible with it.
With OFB I was able to make a completely self sustaining world. Each neighborhood had it's own mayor and governing system with tax collection based on parks and museums (using the ticket machine) and when the government collected enough, it would upgrade "features" around town. All businesses were owned by residents. Regular sims couldn't buy anything that wasn't sold in a store and if they wanted it, it created a business opportunity, which expanded the town, until there wasn't space left and a new town was established. And on top of all that, it provided a great way for my towns people to get to know one another. They even have clubs for business owners to sell to one another (like my crafty sims might try to sell furniture/decor to the owner of the furniture store), the elites get together to sell properties to one another, teens and kids craft at the community center and the "fund-raise" by selling their wares. It's an intricate system. I love it!
With OFB I was able to make a completely self sustaining world. Each neighborhood had it's own mayor and governing system with tax collection based on parks and museums (using the ticket machine) and when the government collected enough, it would upgrade "features" around town. All businesses were owned by residents. Regular sims couldn't buy anything that wasn't sold in a store and if they wanted it, it created a business opportunity, which expanded the town, until there wasn't space left and a new town was established. And on top of all that, it provided a great way for my towns people to get to know one another. They even have clubs for business owners to sell to one another (like my crafty sims might try to sell furniture/decor to the owner of the furniture store), the elites get together to sell properties to one another, teens and kids craft at the community center and the "fund-raise" by selling their wares. It's an intricate system. I love it!
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