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Devalaous's avatar
6 years ago

Thoughts on remaking parts of Sims 2 in Sims 3

So ive been remaking bits and pieces of Sims 2 and its spinoff Stories games inside Sims 3 for some time now, as a lot of people have done. I believe my initial inspiration was the bits and pieces of the families from Sims 1 and the first three neighbourhoods from 2 that kept popping up in the worlds of 3, usually younger versions of premade families (We got everyone but the Oldies from Pleasantview, and the Grunts, Smiths, Loners and most of Singles from Strangetown were missing, pretty much all of Veronaville was accounted for)

Barnacle Bay and Riverview of note, had the only sims from AFTER Sims 2, Don Lothario and the Caliente sisters, with Don being explained by timetravel. Barnacle Bay being in the same timeline as Sims 2, gave me an idea on how to change the University so it didn't inexplicably have the same students as Sunset Valley 50 years ago, all the same age. I was playing Sims 2 at the time, going through its university as the premades, getting them all out into the main neighbourhoods so that the exclusive careers actually had some use, and I got to thinking, what would it be like to play these same sims, in the same dorm, in Sims 3, with its different mechanics and open world? So I started revamping Barnacle Bay's university, tearing down the homes from 50 years ago, taking down the dorms, and started making the same sims I had played in 2, in the next game in the series.

Its not as easy as I thought it was in my head; Sims 3 has very different looking faces, a lot of the iconic details of sims I could not reproduce, and often clothing has no similar match, resulting in some conversions I wasn't too happy with, but could still hopefully be identified as 'hey, its that one guy from Sims 2 Uni!' Then you have the traits and favourite colours and foods and music, and how to take Sims 2's aspiration and personality points, and try to fill in blanks as best you can. Lifetime Wants from 2 are terribly designed and often nonsensical, so those arent always something to follow either; far too many good sims in Sims 2, have Criminal Mastermind set for example, clashing with their entire character. Vincent Moore from Sims Life Stories is a great example, no way would he ever be the type to want a life of crime. Interests are generally a non-factor, especially since you have little to no control over them, and don't assign them at creation. All too often you had a premade cook who was all about food in thier bios and family descriptions, but had no Interest in it :p So I only ever look to those if I have no clue how to fill out trait slots. For university, I handled the extra social trait slot the same way that Sims 2 does with its extra want slot; only those premades that started with the extra slot, get the extra trait by default, like Jane Stacks.

Lot building has been very fun, the more realistic and darker graphics of Sims 3 have lead to some of my favourite lots from 2 to come to life in new ways, but im constantly frustrated by obvious buildmode items that EA left out; there are so many weird one-off windows for example, not a single good size two-wide window, everything has to be GIANT and spanning the entire wall or some cultural oddity with a specialised use. Ive had to overuse Bahaus(?) windows quite a lot, even though they often dont 'fit', but theres no other option! There are also some things that cannot be replicated, like certain staircases, as Sims 3 requires one extra open tile above, and things like clothing stores and grocery stores will require a bit of reimagining. I havent actually gotten to community lots yet aside from the Secret Society lots, which I converted into Lounges with exclusive areas for celebrities, but i'll likely tackle one of the two Strangetown lots soon, probably the pool (Which brings me to mention...that Sims 3 does not have any cactuses, at all D:)

I wish I could use Create-A-World, I can likely recreate the entirety of the Sims 2 neighbourhoods with enough effort and drive, but without a recreated world to populate with them, will feel odd personally, to put things in existing worlds. I remade every single thing in the Sims 2 Tutorial World already, and every playable sim from Wanmami Island, and dont see myself stopping anytime soon. I plan to at least bring the Stories sims to 3, as so few Sims players have experienced those families, and EA is unlikely to ever reference them (I dont think they even acknowledge the extra 3 neighbourhoods from 2, come to think of it, its always the original 3 from 2 + the Sims 1 neighbourhood)

Anyone else recreated people or lots from Sims 2, or even 1? Interested in hearing from other points of view, given that im an insane completionist with it and go so far as to recreate each outfit each sim had, and even keeping design flaws intact in some cases :p

https://cdn.discordapp.com/attachments/312791235486285824/584019390387978262/Screenshot-109.jpg

https://cdn.discordapp.com/attachments/312791235486285824/584018973797122048/Screenshot-107.jpg

Two homes from Strangetown that ive built in Sims 3 in Lucky Palms, both with some necessary changes and a couple of adaptions. For example, the house with the basement, now has a REAL basement that can be expanded, and I needed to use some building cheats to accomplish that. The Curious family house has a little extra area on the roof that is visible in the screenshot, which was neccessary due to weather; otherwise every time it rained the house would flood :D (I even went out of my way to make the tile maze keep the same tile elevations the Sims 2 version does)
  • oh man, I'd love to have more objects from sims 2 in the game. You have no idea how frustrated I get at EA's refusal to add regular square or rectangle windows, everything has to be ultra specific or one-time use kinda stuff. Or like, three tiles wide.

    My biggest goal would be to figure out Create-A-World and make some classic neighbourhoods as fleshed out worlds, but its EXTREMELY user unfriendly, so I dont see that happening.
  • Got a new PC, but it has no disc-drive. Origin is..not working at all, so I have no Sims 3 access again. I swear I have this problem every few years. guess I'll be waiting till the country reopens to resume this stuff.

  • "Ougonmusou;c-17467874" wrote:
    Ah the Sims 2 basegame neighborhood had some of the best storylines in the entire series. You've done a great job at recreating some of them in the Sims 3 so far! Kudos to you. Can't wait to see the finalized versions!


    I will be making proper threads for these neighbourhoods once im done with the main content for each, like I did for Four Corners. I need to find my Sims 2 Tutorial neighbourhood remake thread and fix it up too. Im kinda using this thread as a spot to share my progress on things, as I tend to jump between projects a lot once I get motivated.

    I haven't even touched any content from the three expansion neighbourhoods, the subhoods, or from Pet Stories yet, and I hope I dont. gotta stay focused on the main three for now :p

    Currently making one of the empty homes on the Italian side. I always move the side-families from the Montys into these, its a bit odd otherwise, having the Montys live on the other side, given the mysterious deaths of Hero, Olivia and Claudio.

    On that note, I have given Patrizio and Consort the mean-spirited trait as a bonus trait; 'earned' through the traumas of the bloodfeud they have going on. The many deaths on both sides have twisted them both; they were both a lot different in their youth in Monte Vista and Roaring Heights respectively.

  • https://i.imgur.com/VNRdXfM.jpg
    There are three of these homes in Veronaville, all with the exact same terrain paint; its clear the developers made one, then placed copies, then slightly edited them. One of them was used to create one of the four family bin families, as it has no bathroom fixtures, lights, anything.

    https://i.imgur.com/eGs6F8P.jpg
    The Stratford Street home, which I believe to have been Claudio's old home before he and his wife died.

    https://i.imgur.com/ntCDiPr.jpg
    The Avon Avenue home, which was likely Antonio's former home.

    https://i.imgur.com/MYB24dz.jpg
    Yes, I even made the Old Silo Farm. Its probably better off being made into a community lot after various plants are planted on the grounds, a sort of community garden. Ideal for the Monty family, which has a long history of culinary mastery.

    All these lots have been uploaded to my studio, along with Don Treadwell, and the Cliffside Retreat remake.

    https://i.imgur.com/TZr5AM0.jpg
    Now its time to catch up with the Capp family.

    https://i.imgur.com/641iBQr.jpg
    This is Consort Capp from EA's Roaring Heights world. Unlike earlier worlds, the later worlds had more care put into the TS2 cameos; he looks like he does in TS2 as an elder, with just a slightly more realistic appearance.

    https://i.imgur.com/sws3iWz.jpg
    This is Cordelia with a natural face, born ingame in Roaring Heights. A natural blend of Consort and Contessa's features, looks very 'Capp'. But, this isnt how she looked in TS2, so a makeover was required.

    https://i.imgur.com/49AzfQR.jpg
    https://i.imgur.com/gSfKEDO.jpg
    Cordelia and Caliban Capp, both are actual properly functioning sims this time. In the original game, Caliban was a glitchy mess, and Cordelia had a broken face and didn't properly register as a ghost. Caliban's parents are also present on the lot, and will either be in the Capp graveyard if space allows it, or in what I call 'the Ancestor Chest'; a treasure chest on the lot with ancestor's tombstones inside for players to put in the graveyard or on the lot as they desire.

    https://i.imgur.com/9AMr4W5.jpg
    Cordelia's kids are all done; I even got Tybalt's ridiculous facemask sort-of present. I made it only appear on his Everyday 1 outfit; unlike the original, he wont have the mask on when sleeping or in the shower, and has an Everyday 2 without it. I wasnt able to give him his faint facial stubble, due to Sims 3's VERY limited options for teen facial hair. Tybalt's short IS in the game, but not available to teens, so I made do with something similar. Juliette's jean-skirt wasnt a thing, but shes recognisable at a glance. Hermia has the biggest changes, but should still be largely recognisable. She even has blond hair roots to reflect her natural hair colour; she was the only one to inherit Cordelia's blonde hair. Caliban and his parents all had red hair, so its no wonder Juliette and Tybalt have it too.

    https://i.imgur.com/Ncmt99G.jpg
    Any teen I remake that is close to adulthood, I make them learn how to drive and give them a car. Tybalt, Johnny Smith, Ophelia Nigmos, etc, are all old enough to have a car, so I might as well make it official and give them a driving certificate. Inactive teen sims tend to drive cars regardless, but maybe the bikes I assign to Hermia and Juliette will curb that. Probably not :p Regardless the two have cheap cars to grow into once they earn them. I give every sim their own car or vehicle; otherwise the game will generate random cars for them that will be hilariously unfitting.

    https://i.imgur.com/e99dVPo.jpg
    Contessa Capp declined a photograph, and was determined to hide in and levitate Consort's couch.
  • I have completed every single lot in Veronaville now! Including all the variants on the english side, with little differences in each, and a small adaption of the Tiny Tudor and Helluva Hacienda lots from the base game lot bin, which were clearly meant to be used in Veronaville. All the lots are downloadable! I must note though that one lot has a backwards thumbnail; this is due to a build design that I forgot to account for. In Sims 3, you cant have a front door behind an archway, the game gets confused and thinks the back door is the front entrance. Several Veronaville homes feature this design, I solved it by replacing the archway with a glass door, thus making that the 'front door' for paper delivery and lot thumbnail stuff. Too late to reupload over a minor bug.

    https://i.imgur.com/8txHB7L.jpg
    https://i.imgur.com/LBEReZX.jpg
    The Capp/Monty rivalry is in full force

    https://i.imgur.com/GhHciBt.jpg
    I have two versions of Antonio Monty's family made; one is in the family bin for accuracy, the other is a prebuilt lot for him to live in with his kids. I moved him into a Tiny Tudor remake and edited it to match Veronaville's dirty lots. Seriously, the ground in Veronaville lots is always so muddy and torn up D:

    You can see here the 'glass doorway' I talked about above too.

    https://i.imgur.com/6t6OEE4.jpg
    Its moderately decorated, as Antonio had to move out of his old home to make ends meet after Hero died.

    https://i.imgur.com/3qbkIB0.jpg
    I made the tiny room on the upstairs level wider to accommodate a bedroom for each of the twins; never liked making a girl and a boy share a room.

    https://i.imgur.com/MDdbaWo.jpg
    Antonio's version of the lot has Hero's grave out back. I don't know if I did a convincing job, but its better than Sims 2, where her data was shredded and her grave non-existent. Antonio has all of Hero's ancestors in his inventory, to be moved into a graveyard. Family tree SHOULD be linked, ive been finding that only certain methods of uploading preserve the family tree; if it doesnt stay linked, you'll just have to use Master Controller to fix it yourself. Technically you'll have to use MC anyway, since Veronaville is ALL about the giant connected family trees. Cant have Antonio falling in love with Bianca now :p

    https://i.imgur.com/c3SNZ1a.jpg
    https://i.imgur.com/twLlCtL.jpg
    The big lot with the hedge maze, I often wonder if this is where Cordelia and Caliban lived. Theres not really enough room for a couple and three teens, as all Veronaville tudor homes can usually fit two or three small bedrooms, but you can probably make it work.

    Also been working on Strangetown again, for a small town it has a LOT of work to do if you factor in PS2 and PSP Strangetown lots and sims, even more if you try to tackle the GBA stuff (I'll be adding as many of the sims from that as I can, but the buildings are just too different to do)

    https://i.imgur.com/dhCFAbR.jpg
    Finally got the Smith family perfected, and packaged up. Spent way too much time making Johnny complete all his school things so that it really feels like hes on his last day. Players may want to bump up his alien DNA percentage to 50% after he ages to YA to unlock his alien powers; he has the black alien eyes in Sims 2 PSP, so people can assume they developed late. In Sims 3, alien powers are available as long as your alien DNA is 20% or higher, with the tradeoff of always having black eyes and an echoey voice. There is no real dilution, sadly. Thus to have Johnny with his trademark human eyes, he has 19.99999% alien DNA

    https://i.imgur.com/7y56nkO.jpg
    Pascal and Tycho Curious. It was too much hassle to have it exactly like in Sims 2, where he gives birth shortly after loading the lot. It was unfair on me to try to manage the timing of that, plus the nightmare of maternity clothes :p

    Sims 2 PSP canon establishes the baby as a male named Tycho, so I just skipped the birth and have Tycho already freshly born. You can link up the Pollination Technician to the family tree by replacing one of the default aliens with my Pollination Technician skin, making the alien father actually reachable :p

    https://i.imgur.com/H5z97KL.jpg
    Vidcund Curious was hard to recreate, he has this really specific look. I think I did well though. The science station replaces the chess table in the Curous family lot, as the chess table oddly cant fit in that room due to engine differences. Its relocated in the plant room though, so they can still play chess.

    https://i.imgur.com/FT2q2lD.jpg
    Lazlo looks a bit different, but he still feels like the 'chill-out' brother of the three.

    https://i.imgur.com/AcnsZEF.jpg
    The most animated ive ever seen a baby in Sims 3. I completely forgot strollers were a thing.

    https://i.imgur.com/yveRYgU.jpg
    The game decided to crash on me after several hours of unsaved work on the Specter lot, so I have to redo a LOT of ghost fixing (I swear, this lot is buggy in BOTH games), but I did catch this rather silly moment of Ophelia pillow fighting with Grim.
  • At long last I have reached a wonderful milestone in my Veronaville remakes; every ancestor, the most painfully boring part of the whole project, is done after WAY too many months. It is so incredibly dull making all these old people, with nothing but a thumbnail on the wiki to guide me, only for them to end up as gravestones. But noone else making Sims 3 remakes ever does the small details like this, so I might as well!

    I will be making a graveyard for all these graves to be moved to, currently the homes all have the graves on the lot.

    https://i.imgur.com/kD7Au9K.png
    https://i.imgur.com/6Zf1s35.png
    https://i.imgur.com/TIt5wUG.png
    https://i.imgur.com/Yh6120h.png
    https://i.imgur.com/sSEFE8R.png
    The complete Capp family tree

    https://i.imgur.com/kdPxIDM.png
    https://i.imgur.com/BGRy8xT.png
    https://i.imgur.com/Ss3W892.png
    https://i.imgur.com/6a6PV40.png
    The complete Monty family tree

    https://i.imgur.com/M2pcj9d.png
    Reposting the Summerdream family tree for comparisons, as the entire playable town and its ancestors are in one post :D
    (I have also made a Summerdream alt where they are not fairies, as in Sims 2, but the ancestors still are.)

    This means I can now upload the Veronaville families to my Studio for others to play with. I am now working on the Academie Le Tour students who living in Veronaville, to flesh out the place, as JUST Montys and Capps and the Summerdreams is rather limiting, and the reason I never played Veronaville much back in the day.
  • Yes, in sims 2 there is this expensive beach house that i always had my sims buy so i decided to recreate it in 3 for my sims to enjoy. I've also rebuilt my favorite farm home from 2 into 3.

    Didn't really do much sim recreation except once. I did one huge project for a very close friend of mine and I used the create a world tool to create Belladonna Cove as a sims 3 world. I went back and forth from 2 and 3 to make sure every lot was where it was suppose to be and to make sure the homes/community lots were as prefect as I could get them. Some of the community lots where changed a tad to fit in the needed rabbit holes and some got just a small transformation to have more sims 3 like activities but I did my best to keep it as it was in 2. I also recreated all of the sims and moved them into their rightful lots doing my best to keep them as similar as possible. It's the only time I went all out to make an exact replica of something from sims 2.

    I've also remade some sims 2 sims in sims 4 like Caster Nova and Heather and that became a project to recreate all the sorority/fraternity sims in 4 when university came out. though what I did instead of playing those sims, I paired them up the way I use to in sims 2 and randomize a child for them. Than I rebuilt the sorority house from sims 2 for one of my sims to stay in I put the randomized children in the sorority house so my sim went to university with the children of the sorority/fraternity sims children instead of them going with the sims 2 sims cause I figure it bring a bit of old and new to my game.
  • "cmbaker16;c-17718079" wrote:
    Yes, in sims 2 there is this expensive beach house that i always had my sims buy so i decided to recreate it in 3 for my sims to enjoy. I've also rebuilt my favorite farm home from 2 into 3.

    Didn't really do much sim recreation except once. I did one huge project for a very close friend of mine and I used the create a world tool to create Belladonna Cove as a sims 3 world. I went back and forth from 2 and 3 to make sure every lot was where it was suppose to be and to make sure the homes/community lots were as prefect as I could get them. Some of the community lots where changed a tad to fit in the needed rabbit holes and some got just a small transformation to have more sims 3 like activities but I did my best to keep it as it was in 2. I also recreated all of the sims and moved them into their rightful lots doing my best to keep them as similar as possible. It's the only time I went all out to make an exact replica of something from sims 2.

    I've also remade some sims 2 sims in sims 4 like Caster Nova and Heather and that became a project to recreate all the sorority/fraternity sims in 4 when university came out. though what I did instead of playing those sims, I paired them up the way I use to in sims 2 and randomize a child for them. Than I rebuilt the sorority house from sims 2 for one of my sims to stay in I put the randomized children in the sorority house so my sim went to university with the children of the sorority/fraternity sims children instead of them going with the sims 2 sims cause I figure it bring a bit of old and new to my game.


    Create-A-World is something I just cant get the hang of, its not all that newbie friendly sadly. Would be neat to try my hand at making a Strangetown that also features the PSP areas, and more living space.

    The worst part is definitely the ancestors and NPCs, its sheer tedium, but if you DONT do it, you get things like the Curious family able to romance thier cousins, and 'pudding face' service sims with outlandish haphazard outfits. Its quite possible to improvise with a lot of NPCs though; Exterminators can become the town ghost hunters, excess social workers can be assigned to the pet adoption side, Headmasters simply become employed in the Education career to give playables a boss and coworkers, I even have a hilarious idea for the nannies; im making them into the Crazy Nannies daycare company with a branch in each town xD (Since nraas mods now have an option to send kids to someones daycare rather than hire a babysitter). Things like gardeners, carpool drivers and delivery men can simply find new jobs to fill out other roles, or be left in the homeless pool for the game to assign to things. Also, with the Repomen and Social Workers, since despite having generic names, they DO have very unique personality points, aspirations and skill points, I make them too but give them names Sims 2 style; I look at the credits and match two names together

    Making brand new lots to fill out gaps the original neighbourhoods didnt have, like rabbit holes and lots like graveyards is where im not very good, seems im not quite that good at original content. Mimicing EA's designs and reworking their stuff to translate to one engine to another

    https://i.imgur.com/FD7u33g.jpg
    https://i.imgur.com/VGglHVW.jpg
    This is my attempt at a simple non-nonsense graveyard to house the 68 dead ancestors I had to make (Well, 68 minus the two at the Monty house, the grave of Hero at Antonio's, the four previous rulers at the Summerdream house, and the Capp's personal graveyard). It has a deathfish pond, two death flower plants, and enough graves to replace with the ancestors packaged in the various lots

    https://i.imgur.com/nYuHcu5.jpg
    https://i.imgur.com/EJZEtfF.jpg
    This is a little bonus lot I made to include the 'fairy side' of the town, the Summerdream Gardens. Its basically a small lot with the plants the Veronaville Market doesnt have, stuff like alchemy plants, herbs, mushrooms and the fruit trees, and the Arboretum rabbithole.

    https://i.imgur.com/hbiilNK.jpg
    Titania comes with the Queen of the Fae lifetime reward in the fairy version of the family, made a non-fairy version of the family too to closer match how they played in TS2

  • https://forums.thesims.com/en_US/discussion/983623/sims-2-veronaville-lots-and-sims-rebuilt-for-sims-3/

    Veronaville thread is up, and I'll be spending the day posting individual updates as I gather the required screenshots. Following this will be uploads of Bitville. Ive also added an index to the first post of all three of my threads to link them all together. Will have to redo the Tutorial World thread entirely too, to the format ive been using for Four Corners and Veronaville