5 years ago
Who else misses the randomness and challenge of the sims 2?
The sims 4 has gotten better over the years, but one thing I really miss is the randomness and challenge from the sims 2. I don’t like to purposely kill my sims, but that doesn’t mean I don’t want my sims to ever die or face hardship. Without challenges or randomness it makes sims lives more boring and predictable.
Here are several random things I miss
1. Fires were deadly if you got caught in them (couldn’t extinguishe self)
2. Cow plants would kill sims in one try.
3. Sims who were electrocuted would die if needs were low.
4. Certain interactions like printing money on the moneymaker could either cause your sim to get a fine or burst into flames the longer you used it. (Using aspiration objects also cause negative outcomes if sims aspiration was in the red)
5. Chance cards were more meaningful and could give great rewards but also lead to skill losses, fines, demotions, and even getting fired
6. Sims hit by lightning would die if needs were low.
And here are the challenges that I miss from the sims 2
1. Aspiration levels which show how well sim is doing and living life. (If it gets low sims would get upset, worry, and eventually act a little crazy)
2. Sims had fears that would lower aspiration level so you sometimes had to put off doing certain things
3. Sims had interests so when you talked relationships didn’t always go up
4. Sims were more likely to reject certain friendly or romantic interactions when friendship was low so there was a chance to fail interactions and loose relationship
5. Sims could get furious with others and would temporarily have a decreased relationship causing more mean interactions between the two sims.
6. Sims who didn’t like each other got into fights more often
7. Sims had a mood bar and would refuse to do certain skilling tasks if it got too low.
8. Sims could through bad parties if they didn’t attend to their guests.
9. Sims could have bad dates if the date meter went down and the time ran out
10. Various other things
While I understand the sims 4 is a different game and enjoy playing it. I still miss these things and that is why I still play the sims 2 for longer amounts of time.
Here are several random things I miss
1. Fires were deadly if you got caught in them (couldn’t extinguishe self)
2. Cow plants would kill sims in one try.
3. Sims who were electrocuted would die if needs were low.
4. Certain interactions like printing money on the moneymaker could either cause your sim to get a fine or burst into flames the longer you used it. (Using aspiration objects also cause negative outcomes if sims aspiration was in the red)
5. Chance cards were more meaningful and could give great rewards but also lead to skill losses, fines, demotions, and even getting fired
6. Sims hit by lightning would die if needs were low.
And here are the challenges that I miss from the sims 2
1. Aspiration levels which show how well sim is doing and living life. (If it gets low sims would get upset, worry, and eventually act a little crazy)
2. Sims had fears that would lower aspiration level so you sometimes had to put off doing certain things
3. Sims had interests so when you talked relationships didn’t always go up
4. Sims were more likely to reject certain friendly or romantic interactions when friendship was low so there was a chance to fail interactions and loose relationship
5. Sims could get furious with others and would temporarily have a decreased relationship causing more mean interactions between the two sims.
6. Sims who didn’t like each other got into fights more often
7. Sims had a mood bar and would refuse to do certain skilling tasks if it got too low.
8. Sims could through bad parties if they didn’t attend to their guests.
9. Sims could have bad dates if the date meter went down and the time ran out
10. Various other things
While I understand the sims 4 is a different game and enjoy playing it. I still miss these things and that is why I still play the sims 2 for longer amounts of time.