Anyone elses game weird when switching families?
I am a generational player, so have a main family I mostly play but sometimes I do switch to set up siblings who marry and leave home, or occasionally set up future intended spouses for a story I have in mind for them (although I normally let my sims choose their partner on their own) then return to the main family when I think they're set up to have a fair chance of being ok and happy.
Everytime I return I have to reset one or more sims in the household as one or more of their needs bars, often energy, gets stuck on high, resetting the sim fixes it but it only happens after I've switched to another family then switched back. This time the game also kept crashing when I was playing the other family after a few sim days (soft locking) but it doesn't normally even when switching households, and not wanting to jinx it, it appears to have stopped now I've returned to the main family. I did repair the game and reset the whole town but the crashing only stopped (or seems to have stopped for now) when I switched families again, although its early days as I've only just switched back.
The two children had only just aged up to child when I left, now the girl has a lifetime want . I'm fine with it but didn't know sims could do that on their own as children. I do have free will on the highest setting so maybe thats why?
@Cazamelia81 I don't use cakes for toddlers, but I have noticed that a specific sim will take the baby or toddler out of the crib when they're ready to age up. It seems like it's usually the one with the highest relationship, but maybe the game is choosing for other reasons. Regardless, I wouldn't worry about it as long as the age up process is fine.
The lifetime wish issue is strange, for sure, but it doesn't necessarily mean there's anything wrong with your save. You can always change the LTW to something else with MC; that shouldn't do any harm as long as the wish is valid (i.e. the wish is from content you have installed).
Crashing can be difficult to pinpoint if there's no pattern to it, but much easier when it happens with some predictability. For example, a crash at the same sim-time of day might be an inactive sim spinning into a corrupt work outfit, since they'd be pushed to go to work at that exact time. Let me know if you can find any patterns, that is if it comes back.