Forum Discussion
14 years ago
Debbs300384
Make sure you're adding the layer over by the textures panel
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AHENRICHs
Anything green and mossy I would think :D
gr1zzly
CAW Population: Populating Worlds in Create-a-World by Kiwi-Tea @ Pasimfic Wiki
clubers
Thanks Clubers! It's great to have help spotting new Tuts :mrgreen:
I'll pop it in under the roads section.
AngelicMisery
I always start with the terrain. Add distant terrain if your putting it in, and figure out where your camera routing paint will come to. Then I think about elevations. I try to go for two or three different elevations for separate sections of the map, Downtown, Suburbs, and country farms for example.
That's all I can think of right now. Just play around with it, and let it evolve. :D
Make sure you're adding the layer over by the textures panel

AHENRICHs
what would be some good tropical paints?
Anything green and mossy I would think :D
gr1zzly
CAW Population: Populating Worlds in Create-a-World by Kiwi-Tea @ Pasimfic Wiki
clubers
Oh, here is a tutorial on creating a highway and overpasses. http://forum.thesims3.com/jforum/posts/list/365083.page#5105505
Thanks Clubers! It's great to have help spotting new Tuts :mrgreen:
I'll pop it in under the roads section.
AngelicMisery
I was just wondering if anyone had any tips on mapping out a World?
I always start with the terrain. Add distant terrain if your putting it in, and figure out where your camera routing paint will come to. Then I think about elevations. I try to go for two or three different elevations for separate sections of the map, Downtown, Suburbs, and country farms for example.
That's all I can think of right now. Just play around with it, and let it evolve. :D
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