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14 years ago
auntielynds wrote:
This is great info Libby I didn't know
Kiwi tea has said before that the XML files for the sims get messed up if they are ghosts, and once you export a world, they revert back to live sims. I haven't done any testing of my own, so would be interested if your approach works to keep them in ghost form. I'll have to play around with it.
Tomorrow I will try this approach in a test CAW world. Within CAW I will go to EIG, place this lot I made today (as described) and is in my library and then I will export the world. And see what happens. I will get back to you with results.
bunbunnyny wrote:
I've heard that ghosts kill worlds that are being exported... Did I hear-ed wrong?
Do you mean literally kill worlds or the same like Auntielynds describes? If its the last, than hopefully tomorrow I will know more.
auntielynds wrote:
Your new site looks wonderful! Thank goodness for google translate! I'll put the link in both this FAQ, and the one at TS3CC.
Thank you. Also for taking a look yourself. I really appreciate that. Today I made this tutorial about graveyard ghosts. Like I said before I wanted to make some screens that fits the story. I ended up with so many screens that I decided to make a tutorial. It's a lot of work (and I'am very particular and precise) but fun.
Talk to you later. Have a good night.
Libby
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