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14 years ago
SimLibby wrote:auntielynds wrote:
This is great info Libby I didn't know
Kiwi tea has said before that the XML files for the sims get messed up if they are ghosts, and once you export a world, they revert back to live sims. I haven't done any testing of my own, so would be interested if your approach works to keep them in ghost form. I'll have to play around with it.
Tomorrow I will try this approach in a test CAW world. Within CAW I will go to EIG, place this lot I made today (as described) and is in my library and then I will export the world. And see what happens. I will get back to you with results.
Sorry for the dubbelpost. I wanted to make sure you see this message.
I tested it. It seems Kiwi is right. I opened my test CAW world in CAW, made a lot big enough with the setting cemetery, went to EIG, placed the saved cemetary from my library. I saved the world in EIG. Saving was succesfully but I got a black flickering screen a couple of times during saving. This did nog happen before when I saved this world (without this graveyard). Went back to CAW, exported and installed the world. I started a new game with this world, placed some sims. With one sim I went to the cemetary, I stayed there for one simweek, speed 3 (did use testingcheats so the sim would not have to eat, etc.), no ghosts only graves which says remains (instead of the names of the deceased sims). I let the sim also work at the cemetery, this was succesfully. I could save this game. I thought two things were strange (well three if you count the missing ghosts). I let the sim fish a lot. At one point she had level 6. The next day I let here fish again, and the game gave me the notification: "It seems the fish will not bite, mayby you have to try this again when you're level is up". Normally I only get this notification when my sims starts fishing for the first time, not at level 6.
The graveyard was visited by other sims, who where also grieving, but still no ghostst. The second strange thing is that the graveyard was also used as a belt/dumping-ground. All of the sudden game objects, like for example a stereo, where placed. First I thought sims were doing this but before my eyes suddenly this objects dissapeared. The lot setting was still cemetery. This never happened with the game graveyards.
I don't know if there is a connection between this graveyard and the strange things. But I report it just to be sure.
From the map I could not enter some public buildings. I don't know why, this also happened when I exported the world without this graveyard and placed the graveyard during my game. I could only enter the buildings when the sim was standing in front of it. I don't get this, the roads are all connecting.
I tryed a second time. I uninstalled this world, opened CAW and used my backup world. I placed one empty lot with the setting graveyard, exported and installed the world. Then I started a new game, placed some sims and this graveyard from the library. Now there were ghosts. The graves also gave the names of the sims I killed off. The cemetary was again used as a dumping ground. And this thing with not beeing able to enter some (not all) buildings from map view happened again (with connection roads). But there is proberly not a connection with this graveyard. Proberly I made a mistake making this test world in CAW (any ideas?).
So far, my little test. Hope it helps. I also finished my tutorial on how to make graveyard ghosts, as I described before (with killing off the last sim standing). I will include the result of my testing. The tutorial is Dutch, but I used a lot of pictures so you proberly will get it (and like you said google translates well): http://simsexpressie.weebly.com/kerkhof-geesten-maken.html
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Thank you for signing my guestbook. Very cool that you are the first person who signed it.
Greetings
Libby
EDIT:
I just discovered I did forget to check if they revert back to live sims. But for now I did enough testing and for me this doesn't matter, the only thing that matters to me is that there are no ghosts.
EDIT II:
I compared my The Sims 3 folder after this testing with my backup.I compared the numbers of items that are in both folders. After this testing my C:\My Documents\Electronic Arts\De Sims 3\DCBackup folder has one item more (678 items) even with my test world succesfully uninstalled. The same backup map has 677 items.
Does anyone know if it's better to place the backup of this folder "DCBackup" back? Or place the complete backup map back?
(I don't know what this folder does, where it's used for).
EDIT III:
SimLibby wrote:
The cemetary was again used as a dumping ground.
I get it know. This happened because I used a lot that used to be a dumping ground, I only changed the setting to cemetery.
About EDIT II: proberly this doestn't matter. I compared several De C:\My Documents\Electronic Arts\De Sims 3\DCBackup backup folders. The number of items in that folder are different in each backup folder.
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