Forum Discussion
11 years ago
simmerolivia, I hope you have fun! Let me know how you get on! I actually find it hilarious when the game replaces missing objects so feel free to share pics if you find anything funny! :lol:
Rflong7, you're so nice! :D I was working today so I haven't had time to test them yet. I'll *** in game now and see what I find.
edit: I'm giggling at the censor! I can't believe it bleeped that innocent little word! I swear it's trying to make me look bad! :XD: I just had my sims run about on the bridges. Like you said: it's fine if thy are going somewhere or just running across them. They just seem to get stuck if I cancel the interaction half-way across. :? Errortrap kept having to rescue her! Hmmm.. I'm not sure what to do now. I wonder if those bridges cause trouble in their original worlds? I'm going to load Shang Sim la to check the Chinese bridge there. That way I'll know if it's an issue with the bridge, or something to do with my world.
edit 2: GAH! Yeah, the sim runs across the Sim La bridge just fine. I don't think the issue is caused by having stuff under it because the bridge there has lilies and a wall under it:
http://i249.photobucket.com/albums/gg211/Cinderellimouse/Screenshot-14-2.jpg
...but it does seem lower, so I'll try lowering it in the modded version and see what happens. :D
himawara106, I was intending to use the rabbithole rugs inside the open workplaces. So what I've tended to do in the other versions is built the workplace, and placed the rabbithole separately. I'm not keen on putting rabbitholes in basements because in my options I choose the one that lets us see the objects on other floors. I only did this with the resorts because I couldn't make them function without the towers.
The nice thing about the Ultimate Careers mod is that you don't have to have the rabbithole on the same lot. As long as the rabbithole is somewhere in the world, you can tag any lot as the workplace! :D
To make an open workplace with the mod, you just click on the town hall in live mode; choose 'zerbu' and from there you can enable careers. If you leave it like that, sims will route to the lot with the rabbithole on. What you can also do, is click on any community building (just click on the wall) and select 'zerbu' and then tag that lot as the workplace. :D
Honestly, it can take a bit of trial and error to get used to the mod. I'd do a test run if you've never used it before. Once you get the hang of it, it's pretty amazing!
For anyone curious about Zerbu's ultimate Careers mod, Iron Seagull did a series of videos on Youtube on it. He did the series on an older version of the mod, so it works slightly differently now, but it gives a brilliant idea of what the mod does. :D
Rflong7, you're so nice! :D I was working today so I haven't had time to test them yet. I'll *** in game now and see what I find.
edit: I'm giggling at the censor! I can't believe it bleeped that innocent little word! I swear it's trying to make me look bad! :XD: I just had my sims run about on the bridges. Like you said: it's fine if thy are going somewhere or just running across them. They just seem to get stuck if I cancel the interaction half-way across. :? Errortrap kept having to rescue her! Hmmm.. I'm not sure what to do now. I wonder if those bridges cause trouble in their original worlds? I'm going to load Shang Sim la to check the Chinese bridge there. That way I'll know if it's an issue with the bridge, or something to do with my world.
edit 2: GAH! Yeah, the sim runs across the Sim La bridge just fine. I don't think the issue is caused by having stuff under it because the bridge there has lilies and a wall under it:
http://i249.photobucket.com/albums/gg211/Cinderellimouse/Screenshot-14-2.jpg
...but it does seem lower, so I'll try lowering it in the modded version and see what happens. :D
himawara106, I was intending to use the rabbithole rugs inside the open workplaces. So what I've tended to do in the other versions is built the workplace, and placed the rabbithole separately. I'm not keen on putting rabbitholes in basements because in my options I choose the one that lets us see the objects on other floors. I only did this with the resorts because I couldn't make them function without the towers.
The nice thing about the Ultimate Careers mod is that you don't have to have the rabbithole on the same lot. As long as the rabbithole is somewhere in the world, you can tag any lot as the workplace! :D
To make an open workplace with the mod, you just click on the town hall in live mode; choose 'zerbu' and from there you can enable careers. If you leave it like that, sims will route to the lot with the rabbithole on. What you can also do, is click on any community building (just click on the wall) and select 'zerbu' and then tag that lot as the workplace. :D
Honestly, it can take a bit of trial and error to get used to the mod. I'd do a test run if you've never used it before. Once you get the hang of it, it's pretty amazing!
For anyone curious about Zerbu's ultimate Careers mod, Iron Seagull did a series of videos on Youtube on it. He did the series on an older version of the mod, so it works slightly differently now, but it gives a brilliant idea of what the mod does. :D
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