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21 Replies
- IreneSwift8 years agoSeasoned Ace
"JoAnne65;c-16560605" wrote:
I am planning to play a straying sim and for him I’m going to install Traveler. But even without the mod I think Sims 3 is very friendly where it comes to changing worlds, thanks to the bin system (preserving all their inventory and progression).
One thing I just found out is that it doesn't preserve their hourly wages. The father of my current household was at level 9 in the medical career, and the mother was at level 5 in the music career. Both had the related university degrees, with the higher pay that comes with it, plus they each had received several raises for career events and such. When I moved them, I didn't check what their hourly pay was, but when they each got out of work, the father had made less than half what he had been, and the mother had made about 1/3 of her previous pay. They were only making the minimum base wage for their career levels. Needless to say, I was not happy. I couldn't find any way to fix it with MC, so I decided not to move them at all, and returned to their last save in their previous home world. "IreneSwift;c-16561876" wrote:
"JoAnne65;c-16560605" wrote:
I am planning to play a straying sim and for him I’m going to install Traveler. But even without the mod I think Sims 3 is very friendly where it comes to changing worlds, thanks to the bin system (preserving all their inventory and progression).
One thing I just found out is that it doesn't preserve their hourly wages. The father of my current household was at level 9 in the medical career, and the mother was at level 5 in the music career. Both had the related university degrees, with the higher pay that comes with it, plus they each had received several raises for career events and such. When I moved them, I didn't check what their hourly pay was, but when they each got out of work, the father had made less than half what he had been, and the mother had made about 1/3 of her previous pay. They were only making the minimum base wage for their career levels. Needless to say, I was not happy. I couldn't find any way to fix it with MC, so I decided not to move them at all, and returned to their last save in their previous home world.
I never noticed and that might very well be because sims earn money so easily that I really can’t be bothered ;) For me this definitely wouldn’t be a reason to not move them, because changing worlds/environment is way more important to me than what they earn. I thought their hourly wages were based on what level in their career they have reached to be honest. And that is preserved when they move.- @IreneSwift @JoAnne65 There actually is a way to preserve your sims' hourly wages when moving to a new town. Under nraas MC, intermediate>career>bonus lets you raise a sim's wages by whatever increment you want. (It might require MC Cheats as well.) So as long as you know what your sims were earning before the move, it's easy enough to restore their salaries to their previous levels.
- IreneSwift8 years agoSeasoned Ace@puzzlezaddict Thank you. I did not see that setting when I was trying to find a way to change their wages. Actually, I probably did, but thought it only had to do with the bonuses they get when they are promoted. I will look and see if I can find it.
However, I have decided that since I was able to find places to put the smaller equestrian center and horse ranch in HS, and get my household a lot large enough to have a stable and paddock for the horses they're going to get when they can afford them, that it's going to work better in HS than it would have in Riverview anyway. I also want them to do some water skiing and windsurfing, which is not possible in Riverview, but works well in HS. So they can do that in their home world, instead of having to travel somewhere on vacation. - IreneSwift8 years agoSeasoned Ace@JoAnne65 I don't send my sims collecting or picking flowers for money, and this couple is not gardening, fishing, or anything extra like that. They're not even doing money making opportunities, except for those related to their careers. Their only income is from their careers. Sometimes I prefer to play more realistically like that, and this particular game is one of those times. Also, I have plenty of other things I'm doing with this family, so that I don't want to be sidetracked into any activities to make extra money on the side.
"IreneSwift;c-16565074" wrote:
@JoAnne65 I don't send my sims collecting or picking flowers for money, and this couple is not gardening, fishing, or anything extra like that. They're not even doing money making opportunities, except for those related to their careers. Their only income is from their careers. Sometimes I prefer to play more realistically like that, and this particular game is one of those times. Also, I have plenty of other things I'm doing with this family, so that I don't want to be sidetracked into any activities to make extra money on the side.
It’s when they have careers when I feel they make easy money in no time tbh ;) Which is why, when I want it to be an actual challenge, I don’t allow them to get a proper job. Thanks for the tip @puzzlezaddict !"puzzlezaddict;c-16564993" wrote:
@IreneSwift @JoAnne65 There actually is a way to preserve your sims' hourly wages when moving to a new town. Under nraas MC, intermediate>career>bonus lets you raise a sim's wages by whatever increment you want. (It might require MC Cheats as well.) So as long as you know what your sims were earning before the move, it's easy enough to restore their salaries to their previous levels.
Are you sure about this? I also thought that bonuses were not everyday occurring things and were separate from ongoing wages, and therefore never used that MC command myself. If it does what you say, we'll have to talk about renaming it or at least wording the Interactions page better than it currently is.- Honestly @igazor you're making me a bit paranoid now. I thought that I'd seen the option, so last night I opened my game to test it out, and I watched as the hourly wage number changed by whatever increment I'd selected. (If we're being precise, I had to click away from the career page and go back to see the change.) I tried it three times because the first time, I thought from the wording that it would just change the amount of a raise when a sim at level 10 maxed out the job experience bar again. (I used MC to force an immediate shift to check. But that didn't work for other reasons.) The second and third times, though, the salary did in fact change.
Of course, now that you're asking, I'm really starting to question myself. I'm thinking it was late, I was tired, maybe I didn't see what I thought I saw. Who am I going to believe, the mods expert or my lying eyes? - As I said, I've never used that command strictly because I was interpreting "bonus" to mean thanks so much for your hard work, here is your §2,500 annual bonus or whatever. Not that such would increase one's hourly wage. Now I have to try this out as well, it's always annoyed me that (I thought) we cannot manipulate sims' individual salaries once they deviate from the base pay for each career level.
- IreneSwift8 years agoSeasoned AceI looked at in my game today too, and when you open "Bonus" it says it's to add a delta adjustment for the 's job bonus hourly wage. So it's just calling the extra raises bonuses, probably because they are in addition to the raises they get for promotions. They're raises you get for doing extra things, so it does kind of make sense to call them bonuses.
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