Well, it's been awfully quiet here. I've been busy actually playing my game and keeping active in other threads.
One of those threads is the
Tiny House Challenge, which is what it sounds like. I think I've mentioned it before. Building small houses on small lots with as much character as possible.
Recently there has been some discussion of tiny worlds built specifically for these types of builds.
So, last night, with all the talk of tiny towns, I started playing with a variant of an idea I'd seen elsewhere. On another thread about customizing rabbit holes I'd seen someone bury a standard rabbit hole and build something unique on the property above it. Since I am currently playing in Lunar Lakes, I kept driving by all those (ugly) rabbit hole pylons. Then I realized something.
They were small. And all the same size. 9x8. After some experimenting I learned that this means I would be able to place any rabbit hole that has a Lunar Lakes variant on a lot as small as 13x15 while leaving an exterior wall with only a minimum of one floor that can be designed to suit any town aesthetic. Of course, the exterior could be larger if wanted, but that wouldn't require burying the pylon.
Now, this technique is not new, nor my own. But, I've never seen it applied to the LL public buildings or specifically to reduce the footprint of those types of buildings without being stuck with the LL aesthetics. (EDIT: I did find some refererence to this while doing some research today.) Unfortunately, my experiments were conducted on a much larger lot. Now that I know the minimum lot size, I will replicate the process on that size as a template to build others upon. Getting the building the correct depth underground should be interesting on the smaller lot, since I accomplished this by stacking a couple layers of basements. But, since these measurements leave a two tile wide area for a set of stairs to get from street level to the actual building entrance, I may have just enough room to make this happen. If not, I may have to increase the lot size a couple squares.
I know it is an unusual lot size, but, of course, it could be placed on any larger lot. I want to keep the template as small as possible.
I've started researching constrainfloorelevation more, but don't see that being of any help. Not yet, at least. My goal is to be able to build on the main floor above the buried pylon. Perhaps providing a double duty lot. Build an Ambitions firehouse on top of the police department. Or a consignment shop on top of a grocery store. Hmm, I may have just hatched a solution using CFE after all, will have to test it and report back.
Surprisingly, though it's mentioned in a couple places, I'm not finding the actual solution. I'm reaching out to a couple Simmers that I've had contact with in the past that have referenced it in other threads. Hopefully that will prove fruitful.