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- NikkeiSimmer5 years agoLegendWatching the video that @enterprise1927 put up the link to...hell that thing runs as smooth as butter.
Even more now that I've seen the video, I want Sims 3 in 64bit on PC. It's needed. 32bit is a buggy mess.
But of course, that's going to majorly take away sales from TS4 and that's probably why they're NOT going to do it...for as long as they can put it off. "Nikkei_Simmer;c-17710523" wrote:
Watching the video that @enterprise1927 put up the link to...hell that thing runs as smooth as butter.
Even more now that I've seen the video, I want Sims 3 in 64bit on PC. It's needed. 32bit is a buggy mess.
But of course, that's going to majorly take away sales from TS4 and that's probably why they're NOT going to do it...for as long as they can put it off.
Where is the video ? I wanna watch !- NikkeiSimmer5 years agoLegendhttps://forums.thesims.com/en_US/discussion/comment/17710325/#Comment_17710325
scroll up. - aodoherty5 years agoSeasoned Ace
"enterprise1927;c-17710325" wrote:
Just watching this. The game run very smooth.
https://www.youtube.com/watch?v=iZgiXXjkHr8
Please don't argue that this is just base game with single sim. I tried this before with single sim and only base game with 1.67 patch applied and no mods/CC. Game stutter very frequent on i9-9900K / GTX 1080 Ti unlike in the video.
This is happening in my game on windows 10 now. I'm playing in Bridgeport with All Eps and All Sps. puzzleaddict explained it's not from mac upgrade to catalina and could be more from graphics driver update. It's really weird that it takes only 20 secs to load whole Bridgeport, takes only 20-30 secs for saving game.. I feel very light with my mouse moving as well. - logionX5 years agoLegendSure, but I'm not sure how much it will improve the game, it will maybe help with all those things that the game needs to load but it will not remove all things that the game needs to load, so they will still be there, the game will just get more resources to deal with it.
I would rather that they remaster the game like they did with Command % Conquer, but maybe that will not work will all the packs and items that people have bought. - Thanks for sharing the video. I am curious if the performance will still be good with all EPs!
- IreneSwift5 years agoSeasoned Ace
"Nikkei_Simmer;c-17710523" wrote:
Watching the video that @enterprise1927 put up the link to...hell that thing runs as smooth as butter.
Even more now that I've seen the video, I want Sims 3 in 64bit on PC. It's needed. 32bit is a buggy mess.
But of course, that's going to majorly take away sales from TS4 and that's probably why they're NOT going to do it...for as long as they can put it off.
From the number of players who started with Sims 4 and have been switching to Sims 3 and joining us here, I would guess they're already losing sales because of the disasters their recent packs have been. I have a friend who plays it because her computer doesn't handle Sims 3 well and she can't afford a new one, and she's been telling me all about it. - No, not if it requires me to be tied to origin or the internet.
- Yes! I can't believe they have no plans for this, I can't express my disappointment. This game was really ambitious for its time and never truly fit within the 32-bit restrictions. Like, I get it, EA doesn't want to incentivize people to go back to TS3 over TS4 and don't think the resources are worth it, but this is just plain unfair. While Mac users get to enjoy their shiny new 64-bit version, Windows players have to continue fearing RAM issues like error 12, and the idea of travelling to all the destination worlds is a pipe dream considering how much it bloats your game and leads you closer to the inevitable RAM issues.
- Some of us are reserving judgment.
We aren't all enjoying our shiny new 64-bit version on the macOS, this thing had a flawed launch that just shoulnd't have happened where it didn't work for anyone and once we got beyond that there are plenty of mysterious in-game issues showing up. For just one example, if the game files and worlds themselves haven't changed, then why is it that our sims cannot be ordered to interact with open water in any world, with any combination of EPs - no player directed swimming, fishing, or boating on the oceans except for water taxis, and just going into the water or swimming by the beach shouldn't require any expansions.
But more importantly than boring life on a beach where there isn't much chance of getting wet unless it rains, one thing we confirmed very quickly is that by lifting the 4 GB RAM restriction, what 64-bit does is allow the game to reach for as much RAM as it thinks it wants. So, as we are seeing, some process or other in the game starts looping or running wild that on 32-bit would probably have been reeled in or cause the game to crash pretty early on. But on 64-bit, with no gating on the call for resources, the next thing the player knows is that their operating system is getting requests for 62 GB of RAM where they only have something like 8 or 16 installed, the macOS at least says err no, you must be drunk, and eventually tells the user that they are out of memory.
This isn't what players need, they need a properly implemented 64-bit game if there is to be one that reacts to unexpected calls for system resources in a more reasonable manner. If EA can fix these issues, and to be optimistic for a moment it certainly seems like they should be able to, then we may have something here. If not, the game is going to be more of a mess than it already was. And there may actually not be a way to fix these things entirely unless the game engine is redone from the ground up to behave itself and intentionally take advantage of 64-bit better than it currently can. :/
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