Forum Discussion
13 years ago
Writin_Reg wrote:
Well according to the Sims team in their own words and this goes still as recent as when I beta Tested Showtime for them - NEVER DELETE SIMS. Kill them, and let them die, move them on - do not delete them.
Very helpful information to know. That explains why my Sunset Valley world started to lag and eventually became corrupted. Everytime I had a paparazzi sim come to my sims home, I would delete them. Now I know why it started to act up after that. Thank you!
Along with that, this entire thread is helpful. I like to use MOO when creating lots(clubs and homes) to get a realistic feel but with only decorative items, and sometimes couches so they are against a wall when at an angle. I never use CC, I despise them, and always thought that there was some CC hiding in my game that I couldn't delete, but now I know that the issue is as simple as a bush or tree being too close to a driveway most of the time. What surprises me is that something so small could cause such a big issue for everyone. I'm not surprised though that EA did not release that info, though I do understand why. Having an issue that you know of and release it may just causes a lot of backlash. Most people would just say "fix it before you give it to us." I guess they just figured that no one would even think about hiding a driveway in bushes.
What happens in my game is that I like to have a lot of parking spaces so when my sim is at a club, the parking lot is full, but now I should go delete some of them so they are not interfering with their grid space.
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